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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Highly suggest you contribute your concerns to the many other threads about dungeon design. As I really don’t wanna see the current design be stagnate in 7.0 as 6.0 media tour dungeon has been well documented about being undertuned and could be intentional for the initial release
    (1)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,050
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jirah View Post
    6.0 media tour dungeon has been well documented about being undertuned
    It is possible(i have no idea how likely) that they purposefully included an undertuned dungeon for the media tour because they knew that many groups attempting the content would be using a Sage healer with less then an hours experience and possibly two Reaper dps with the same. Even the tank theoretically playing a class they know would be dealing with new class changes. So yeah, they could have decided to turn down the dungeon for the media knowing that on release these issues wont be the same. We wont know for another month.
    (1)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jirah View Post
    as 6.0 media tour dungeon has been well documented about being undertuned
    Can you point me to some of this documentation?

    I remember Yoshi P saying that for 5.0's media tour they had to patch in materia and food to the media build because (with their limited time, and many of the players being games journalists with limited FF14 experience) no one could beat Titania Normal.

    I'd be interested to see what they had to do for 6.0's media build.
    (0)