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  1. #1
    Player
    Nekaru_Infitima's Avatar
    Join Date
    Sep 2020
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Nekaru Infitima
    World
    Balmung
    Main Class
    Reaper Lv 100

    Less Linear Dungeons, possibly puzzles and riddles, oh my? (Suggestion)

    So, unpopular opinion/desire probably, due to a lot of people wanting to rush things, but let's see if I can work this out in a way that would work for everyone if implemented.

    I'd like non-linear dungeons. Somewhat like Quarn, Toto-Rak, Tam-Tara, just not ... boring and still a bit mindless or completely roulette like treasure dungeons.It'd be cool to solve things like in movies Indiana Jones, Labyrinth, and other media where it shows people having to use their brain to solve things (escape rooms much?)

    So suggestions:

    RNG Labyrinth: Kinda like PotD and HoH in generation, but a normal dungeon not deep. Spawn a new labyrinth maze every time someone runs it, bosses in different areas of the labyrinth with the final boss at the end. Full map disabled, minimap okay so as not to be completely wasting your time. (Can't be told to read a guide for it if it's different every time like minecraft biomes)

    Riddles: Like in fiction, solve riddles to figure out where to go next, items like Quarn, or fullout word games like the quest "Best Story Never Told." Wouldn't it be cool to do the old 'this door is lying this one is telling the truth' riddle or maybe a full wordbank of created riddles, again RNG to keep it fresh every time?

    Scavenger Hunts: Kiiinda like Quarn, but more brainpower required. List of items at the start, find them RNG different places every time, to be 'let in' the boss rooms.

    Other: Make suggestions?

    Complaint Solution: Locked out of normal roulettes. Make them a one-time thing in MSQ, then optional every other time, whatever is done don't add them to mentor roulette to keep the 'waste of my life' people from complaining. Maybe have it's own roulette entirely. And allow undersize parties (maybe limited to 2 or 3 so as not to make it solo) so there's always people to queue.

    Rewards: Maybe rewards based on the difficulty level of the dungeon?

    Just my thoughts. I think it'd be cool to actually have to dungeon a dungeon.

    Edit: Another way to ensure there's actually people queuing. Make puzzle dungeons an alternative to getting savage gear. For the people that don't like Savage but still want dyable gear, they could get the option to solve puzzle dungeons instead. Since there's plenty of people that have no desire to do savage.
    (2)
    Last edited by Nekaru_Infitima; 10-24-2021 at 11:39 PM. Reason: Added idea
    Name Meaning:
    Nekaru = Neko + Hikaru
    Infitima = Infinity + Ultima