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  1. #31
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GrimGale View Post
    Toxikon II is essentially a mini Afflatus Misery. You use a GCD to get an instant GCD that "refunds" DPS for movement.
    Like Misery it is a DPS loss if used as a substitute for the basic nuke.
    (Which I find it sad because I like the animation more and it looked like a good idea on the paper).
    A slightly stronger potency would at least make it feel better.
    (0)

  2. #32
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by KDSilver View Post
    (Which I find it sad because I like the animation more and it looked like a good idea on the paper).
    A slightly stronger potency would at least make it feel better.
    Yee. Even if it's 30 or 50 stronger. Just give us a reason to attempt this mechanism.
    (3)

  3. #33
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pyitoechito View Post
    Yeah it's basically a chunk of changes I thought would be cool for Scholar with an even cooler aesthetic thrown in the mix. I can read just fine and I'm happy with what I've read.
    (2)

  4. #34
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I thought the floaty boiis and the lasers where the identity tbh.
    (0)

  5. #35
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    So I found somewhere that addersgall actually generates out-of-combat.

    So ... pre-pull is in 60 seconds or sage pretends to afk pee from lack of addersgall? xD
    (1)

  6. #36
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AnotherPerson View Post
    So I found somewhere that addersgall actually generates out-of-combat.

    So ... pre-pull is in 60 seconds or sage pretends to afk pee from lack of addersgall? xD
    Does this mean I generate addersgall by afking in Limsa as a SGE?
    (0)

  7. #37
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Does this mean I generate addersgall by afking in Limsa as a SGE?
    Technically yes, but it probably resets when you change locations.
    (1)

  8. #38
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    So I found somewhere that addersgall actually generates out-of-combat.

    So ... pre-pull is in 60 seconds or sage pretends to afk pee from lack of addersgall? xD
    Yeah, I don't understand why it's like this, especially since SCH and WHM can't generate their healing resources outside of combat.
    (2)

  9. #39
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by inhaledcorn View Post
    Yeah, I don't understand why it's like this, especially since SCH and WHM can't generate their healing resources outside of combat.
    SCH and WHM can get a DPS increase under raid buffs from their healing resources while SGE can't, so this is already a reason. It will probably be patched sooner or later anyway, I think.
    (0)

  10. #40
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    So I found somewhere that addersgall actually generates out-of-combat.

    So ... pre-pull is in 60 seconds or sage pretends to afk pee from lack of addersgall? xD
    The fact that his exists despite the Devs making SCH Aetherflow in combat only shows they want people to go to the new job.

    It's a blatant double standard. One that I hope is rectified before expansion release but I'm not going to hold my breath.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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