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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,306
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It was the same in FFXIV version 1.0, it's to fit into the MMO style interface, and before you pass judgement, FFXI did not even have that, all text including quest/cutscene dialogue was in the same text window you used for chat in the bottom left corner of the screen.

    And it needs to be said FFX threw away the FFI-IX style text box window completely with dialogue text just shown on screen (again at the bottom of the screen), as well as FFX-2, FFXII, FFXIII and it's sequels, and FFXV.

    You can always move the quest dialogue text box to the top of the screen or to anywhere else on the screen in the HUD menu anyway (and even now change it's style to that classic dark blue window with white text resembling the 'old school' FF games too!) so really, this is a non-issue.
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    Last edited by Enkidoh; 10-15-2021 at 02:17 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Enkidoh View Post
    It was the same in FFXIV version 1.0, it's to fit into the MMO style interface, and before you pass judgement, FFXI did not even have that, all text including quest/cutscene dialogue was in the same text window you used for chat in the bottom left corner of the screen.

    And it needs to be said FFX threw away the FFI-IX style text box window completely with dialogue text just shown on screen (again at the bottom of the screen), as well as FFX-2, FFXII, FFXIII and it's sequels, and FFXV.

    You can always move the quest dialogue text box to the top of the screen or to anywhere else on the screen in the HUD menu anyway (and even now change it's style to that classic dark blue window with white text resembling the 'old school' FF games too!) so really, this is a non-issue.
    I did say at the end that it's not an issue.

    I specifically wrote that in because I knew someone would jump in here getting all defensive thinking I might be critiquing their beloved game lol.

    No need to get defensive though, I love this game too, and I understand that it was the same in 1.0. I'm not criticizing the game, just wondering if it was done for a specific reason or not as it seems to me that the FF7, FF8, FF9 style made for more immersive cutscenes.
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  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,306
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RushRiviera View Post
    I did say at the end that it's not an issue.

    I specifically wrote that in because I knew someone would jump in here getting all defensive thinking I might be critiquing their beloved game lol.

    No need to get defensive though, I love this game too, and I understand that it was the same in 1.0. I'm not criticizing the game, just wondering if it was done for a specific reason or not as it seems to me that the FF7, FF8, FF9 style made for more immersive cutscenes.
    I was not trying to attack you or anything, so if I came across in that way I'm really sorry, it was not my intention (and if I looked like I was being defensive I'm a PLD, I can't help it! ). Seriously though, the point I was trying to make though was that change was made long before FFXIV, and I admit my previous post missed some more information that would make it more clearer, so I'm sorry for that too.

    Prior to FFX the FF games used a turn based or the Active Time Battle System (ATB) and a generally 2D top-down view sprite generated or '2.5D' prerendered environment, so having a text box above or near the characters was to make it clearer to see who was talking without obscuring other important characters or details.

    With the move over to real-time 3D graphics and polygonal character models and environments however, with the ability to move the camera around, simply having a text box at the top would likely obscure other characters or details, so keeping the text at the bottom with no background window box makes it less likely to intefere with what is happening on screen, by making it more subdued (this also coincided with the use of actual voiced dialogue in cutscenes as well). And FFXIV is no different, it's a design choice for using 3D real time graphics and environments.
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    Last edited by Enkidoh; 10-15-2021 at 02:51 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    RushRiviera's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    50
    Character
    Rush Mixolydeaux
    World
    Tonberry
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Enkidoh View Post
    I was not trying to attack you or anything, so if I came across in that way I'm really sorry, it was not my intention (and if I looked like I was being defensive I'm a PLD, I can't help it! ). Seriously though, the point I was trying to make though was that change was made long before FFXIV, and I admit my previous post missed some more information that would make it more clearer, so I'm sorry for that too.

    Prior to FFX the FF games used a turn based or the Active Time Battle System (ATB) and a generally 2D top-down view sprite generated or '2.5D' prerendered environment, so having a text box above or near the characters was to make it clearer to see who was talking without obscuring other important characters or details.

    With the move over to real-time 3D graphics and polygonal character models and environments however, with the ability to move the camera around, simply having a text box at the top would likely obscure other characters or details, so keeping the text at the bottom with no background window box makes it less likely to intefere with what is happening on screen, by making it more subdued (this also coincided with the use of actual voiced dialogue in cutscenes as well). And FFXIV is no different, it's a design choice for using 3D real time graphics and environments.
    Ahhh okay yeah that makes sense. So I wonder if it's more of a design choice or a technical limitation, based on the fact that during cutscenes the text box would need to move with the camera panning etc.

    By the way, I'm talking more about the cutscenes as it seems impossible to move the text box during those. During gameplay I've already moved it closer to the focus point of the camera when talking to NPC's, which makes it a bit better in my opinion. I just find it hard to read the text and also see what the characters are doing in the cutscenes. I'm on a 4k monitor so the text is quite small. (Unless I'm missing something here, please do let me know if there actually is a way to move it in cutscenes.)
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