you are flat out wrong on so many levels.
Blood weapon is not fine. It does not play nicely with dungeon AoE usage, which is what amajority of players will interact with, i.e. the non-raiders.
LD is not fine, it never has been, and it's only getting worse.
DRK used to have an excog analogue in Soul Survivor. Reaper has a skill like that now, combining the shield of TBN with the heal from Soul Survivor.
""best"" is subjective. TBN is the one thing this job does, which is lazy development ideology.
You completely gloss over how bad the heal / sustain is for DRK, having only Souleater and Abyssal Drain for self healing. TBN cannot be up all the time, nor can oblation.
Numbers you purport are based on what, the media tour? Potencies are the one thing that's more than likely to change, so going off of what we have now and the general lack of improvement it's likely DRK will either stay where it is or be pushed further down in terms of tank DPS.
I play(ed) DRK at a ""high level."" Even then, you cannot just dismiss the more numerous playersbase's inputs just because you don't find their inputs valid. You dissect their arguments and present your own reasonings as to why you believe they're wrong, like i'm doing here with you. How long've you even been playing DRK for to formulate your opinions?
You're completely off the mark there. People are salivating over PLD and all the cool new toys it's getting. That and with WAR getting heals out the wazoo it's like to be a hard toss for PLD and either WAR/GNB, or PLD/WAR and GNB, in terms of what ""high end"" players will want to use, outside of sheer enjoyment factor. (which... wow, DRK isn't even changing much from 80 to 90, so... where's the fun in doing the same shit in EW as yo did in ShB?)
DRK looks about the same as it does now. Peppered Earth is just to make up for Salted's already nerfed potencies. Shadowbringer (hate the name) isn't going to be as impactful i feel outside of your (re)openers. Enhanced unmend is a meme.
EDIT::
You right. My math was still off, but still want to point out the loss of overall mana gain with the change to DelIRium and hope for it to be addressed. But i won't hold my breath.