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  1. #41
    Quote Originally Posted by Answa View Post
    Temporary's fine. One's wealth won't destroy a whole world's economy.
    Did you play XI during the advent of Hades and Remora? Wealth isn't the only thing that can destroy a new world lol.
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  2. #42
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Griss View Post
    Not only gil. If memory serves that's about how long it took for the markets to some what gel. In that all items that could be crafted and gathered were being gathered and produced.

    I am unsure about how quickly gil would pile up due to rewards from quests and leve's. On one hand the raw amount is lower per leve but they refresh faster and stack now. I think it might be a bit of a wash with out any number crunching.
    you are half right. they do stack now, but they refresh slower. it was 16 every 36 hours, but it's now 12 every 36.

    edit: you also have to take into consideration the rewards for the leves are lower now than they were originally.
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    Last edited by darkstarpoet1; 02-29-2012 at 02:50 AM.


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  3. #43
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    Quote Originally Posted by Elexia View Post
    Did you play XI during the advent of Hades and Remora? Wealth isn't the only thing that can destroy a new world lol.
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?

    Quote Originally Posted by darkstarpoet1 View Post
    you are half right. they do stack now, but they refresh slower. it was 16 every 36 hours, but it's now 12 every 36.

    edit: you also have to take into consideration the rewards for the leves are lower now than they were originally.
    It used to refresh 8 leves every 36 hours.
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  4. #44
    Quote Originally Posted by Answa View Post
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?
    Basically this is what happened:

    Outcasts (people with bad reps and etc) flooded onto the new world and created havok for the poor new people who joined on that world (basically max level crafters controlled everything and people were forced to buy off NPCs)
    Linkshells who were tired of competition moved to it, which many other linkshells with the same idea moved to it, since fresh world and new people won't be in end-game scene for months.

    This made these 2 new world uninhabitable for new players for the longest, so just having a lot of gil won't really do much to a new world compared to other factors because the greedy nature of humans always rears its head when there's a fertile opportunity to make a fortune off other's misfortune lol.
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  5. #45
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    Quote Originally Posted by Answa View Post
    I didn't, actually. I was in Quetzalcoatl my whole 7~8 years. I'm guessing you're talking about crafting levels?


    it used to refresh 8 leves every 36 hours.
    sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.

    math states 16>12

    you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
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  6. #46
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    Quote Originally Posted by darkstarpoet1 View Post
    sorry to correct you, but that is incorrect. it was 16 total. 8 local leves and 8 regional leves for a total of 16 leves every 36 hours. now they are combined and there is 4 leves total every 12 hours. that ads up to 12 total leves every 36 hours.

    math states 16>12

    you are only counting either regional or local leves and completely leaving the other aspect out. it was 8 of each for a total of 16.
    Is that right? I thought both regional and local leves were part of the same quantity before as well as now. My memory is less than shitty, so I do not doubt it.

    On your snide little addendum: I wasn't aware that 16 > 12, thanks for the enlightenment.
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  7. #47
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    Quote Originally Posted by Answa View Post
    Is that right? I thought both regional and local leves were part of the same quantity before as well as now. My memory is less than shitty, so I do not doubt it.

    On your snide little addendum: I wasn't aware that 16 > 12, thanks for the enlightenment.
    first let me apologize on the snide comment. i'm so use to people just stating false claims to troll others i took it that way and responded in kind. it was uncalled for.

    but ,yeah, originally you got 8 regional and 8 local leves every 36 hours. it would only be 8 if you only did the regional for the battle classes so it would seem like more, but for those of us that did both local and regionals it was a reduction.

    that was part of the leve counter changes was that they combined local and regional leves into the same number. they were completely separated. it was nice when you were grinding crafts that you could do both at the same time and not effect the other.
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  8. #48
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    Quote Originally Posted by darkstarpoet1 View Post
    first let me apologize on the snide comment. i'm so use to people just stating false claims to troll others i took it that way and responded in kind. it was uncalled for.

    but ,yeah, originally you got 8 regional and 8 local leves every 36 hours. it would only be 8 if you only did the regional for the battle classes so it would seem like more, but for those of us that did both local and regionals it was a reduction.

    that was part of the leve counter changes was that they combined local and regional leves into the same number. they were completely separated. it was nice when you were grinding crafts that you could do both at the same time and not effect the other.
    It's no problem. I just laugh everything off in these forums.

    On topic: Ah. It hardly affects me as I'm always hovering at around 70 leve allowances. XD

    Quote Originally Posted by Elexia View Post
    Basically this is what happened:

    Outcasts (people with bad reps and etc) flooded onto the new world and created havok for the poor new people who joined on that world (basically max level crafters controlled everything and people were forced to buy off NPCs)
    Linkshells who were tired of competition moved to it, which many other linkshells with the same idea moved to it, since fresh world and new people won't be in end-game scene for months.

    This made these 2 new world uninhabitable for new players for the longest, so just having a lot of gil won't really do much to a new world compared to other factors because the greedy nature of humans always rears its head when there's a fertile opportunity to make a fortune off other's misfortune lol.
    That sounds like serious blowies. Hopefully the "temporaryness" (I can make up words!) of the measure takes this into account before people go all fee-fi-fo-fum on the MWs.
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