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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Anatman is designed to be a downtime skill, so I get that its uses will be niche, but I do think they could have done something more in line with Improvisation with it. Like maybe if you're in range of the monk, you take less damage, and the monk generates chakras while using it.
    (1)

  2. #2
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Quote Originally Posted by wereotter View Post
    Anatman is designed to be a downtime skill, so I get that its uses will be niche, but I do think they could have done something more in line with Improvisation with it. Like maybe if you're in range of the monk, you take less damage, and the monk generates chakras while using it.
    Upgrade mantra and use anatmans animation. It doesnt directly shield or heal but buffs healing skills in a 15 yalm radius for as long as you stay still.
    (2)

  3. #3
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    If Anatman has to change reduce it's time to 10 seconds or so to match pull timers and just make it grant you one free perfect balance at the start of a fight if you do the full time and make PB combat only, stop the -24 second PB opener before it even exists.
    (0)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lihtleita View Post
    Upgrade mantra and use anatmans animation. It doesnt directly shield or heal but buffs healing skills in a 15 yalm radius for as long as you stay still.
    Yes, though you can keep them separate too. Mantra can then continue to be used in combat, similar to how shield samba can be used in combat, while the damage reduction would be the skill you have to stack for and the monk not move. It would be similar to the two dancer skills, just in reverse. Doesn't have to be exactly that effect, just add any party benefit while also generating chakra stacks over time would make it a viable skill.
    (1)