My suggestion on Anatman remains the same: It holds any self enhancement (so this would include RoF and Perfect Balance, Brotherhood would not be), it grants you one Chakra upon execution and per sever tick, grants KB/Draw in immunity, and reduces all damage by 50% on a 60s CD.
That is actually less of a suggestion and more an opinion on how it should have worked once GL was made a trait. With the new PB and Blitz my thoughts on it remain the same as my suggestion would already make it a godly downtime skill. Right now, I wonder if I will have the same frustrations with new PB as I do RoF as mechs in some encounters line up poorly and I am forced to let my CDs drift, or have my burst phase cut in half. If that is the case, then I would want any timers associated with PB and Blitz to be held as well.


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