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  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    My suggestion on Anatman remains the same: It holds any self enhancement (so this would include RoF and Perfect Balance, Brotherhood would not be), it grants you one Chakra upon execution and per sever tick, grants KB/Draw in immunity, and reduces all damage by 50% on a 60s CD.

    That is actually less of a suggestion and more an opinion on how it should have worked once GL was made a trait. With the new PB and Blitz my thoughts on it remain the same as my suggestion would already make it a godly downtime skill. Right now, I wonder if I will have the same frustrations with new PB as I do RoF as mechs in some encounters line up poorly and I am forced to let my CDs drift, or have my burst phase cut in half. If that is the case, then I would want any timers associated with PB and Blitz to be held as well.
    (0)
    Last edited by Gemina; 11-28-2021 at 02:21 AM.

  2. #12
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I believe we already past the point to HOPE they would do something about Anatman. So don't bother about this skill too much.
    In END, It won't be on my hotbar if my slots are full.
    (1)

  3. #13
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Without going overboard with crazy new mechanics, I'd change it such:

    *Keep the Twin Snakes refresh, keep it on the GCD, keep it as a channel.
    *Maybe give a free Leaden Fist but not necessary.
    *Maybe fill / slowly fill Chakra gauge.
    *Every few seconds (3?) of channeling gives you 1 stack of a stacking buff. Every stack will either (A): increase the potency of your next Bootshine and all will be consumed on use, or (B): each stack buffs 1 weaponskill to have increased Critical Hit Rate (so if you accumulate 4 stacks, your next 4 weapon skills have more crit, more potential chakras, more compensation for downtime)

    I wouldn't want to tread on Mantra's toes. Out of combat PB refresh might be viable depending on how they act, if at all, to potential early PB pull timers.
    (0)
    Last edited by Aeliott; 11-29-2021 at 10:28 PM.

  4. #14
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Tying damage to Anatman is a bad idea. Did we not learn from SAM's mistakes from 5.0 with old Meditation/Shoha? Or hell, Anatman opener?

    Frankly, I don't think any sort of channel skill belongs on the job. I'd rather see Anatman either removed or turned into an out of combat Perfect Balance refresher.
    (0)

  5. #15
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by VentVanitas View Post
    Tying damage to Anatman is a bad idea. Did we not learn from SAM's mistakes from 5.0 with old Meditation/Shoha? Or hell, Anatman opener?

    Frankly, I don't think any sort of channel skill belongs on the job. I'd rather see Anatman either removed or turned into an out of combat Perfect Balance refresher.
    I don't think that it's a problem in and of itself, the issue with Shoha was that it was the only way of getting the attack.

    Making Anatman give you Chakra would actually be fairly similar to Shoha on SAM currently.
    (1)

  6. #16
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kolsykol View Post
    I don't think that it's a problem in and of itself, the issue with Shoha was that it was the only way of getting the attack.

    Making Anatman give you Chakra would actually be fairly similar to Shoha on SAM currently.
    If Anatman gave you chakra stacks based on how long you've been in the stance rather than on server ticks, then this would work. But what we don't want is anatman fishing to try to get a free chakra stack between GCDs
    (1)

  7. #17
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    548
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Honestly I would just remove PB and Anatman and make formshift a ogcd that you can use to gain beast chakra and have full control of stances but Im sure that could be either OP, easy, or too complex so just an idea.

    but if i would keep them anatman as a party heal buff with some type of PB cd reduction is not bad either. though that formless idea was cool.
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #18
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    If you do some quick research on the actual definition of Anatman, and what the reference is, you will come to find that it refers to a doctrine of Buddhism, which is "anattā", or "anātman", of which means "non-self", or "substanceless". This Doctrine states: "that no unchanging, permanent self or essence can be found in any phenomenon. that there is in humans no permanent, underlying substance that can be called the soul. Instead, the individual is compounded of five factors that are constantly changing."

    So... If I were to base the in-game action Anatman, off of its source, to be honest... I think that it should serve the same purpose as Perfect Balance, and allow us to ignore the form requirements, to skirt around the combo system and use what ever actions that we want.

    It could be a separate action that is more effective than Perfect Balance, which is what I would prefer, or Perfect Balance could even upgrade into a new Anatman, via high-level trait. My idea is some thing like the new Anatman could be more effective than Perfect Balance, but have a much larger CD.

    for a example... Anatman grants six stacks of anattā, each stack the same as Perfect Balance stacks, but also with the Formless Fist effect, and a high enough duration, that the Monk can use three stacks, use a Blitz, then use the other three stacks, and use another Blitz, to gain both Nadi, and jump straight to the third bigger Blitz.
    The new Anatman would essentially be two Perfect Balances in one, and allow for a immediate jump into a triple Blitz burst, while also have the Formless Fist effect, so that Twin Snakes still applies Disciplined Fist, and Demolish still applies its DoT.
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 12-07-2021 at 07:57 AM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  9. #19
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Anatman should just be removed. I can guarantee that the same people who complained that GL existed are going to complain that the Twin Snakes buff is "too stressful" to maintain and "too punishing" to lose. At the rate SE is going, the TS buff will become a trait, and SE will have to find something else for a mobile melee dps to do with a button that insists we stand still and look kinda cool for a few seconds.

    Whether they actually can find something for it is anyone's guess, Monk players have spent years offering ideas for things and we got "half-baked ninja" for our trouble.
    (2)

  10. #20
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Anatman shouldn’t stay with its current iteration. I can think of 3 options to this to make it more worthwhile using.

    Option 1 - It functions nearly the same as now but will also hold PB stack / Blitz timer and Leaden fist timer so that everything is held rather than only disciplined fist and form.

    Option 2 - Adopting ideas from Reaper, channeling it gives you a free use a another skill, such as your strongest blitz without altering the state of your gauge. Instant while out of combat, channeled while in combat.

    Option 3 - Akin to its original implementation, channeling it gives you a stacking buff (previously old greased lightning). The longer channeled while in combat the longer or more potent the buff that then falls off over time. Maybe a stacking 1% attack speed buff up to say 5 stacks.


    The first option would probably be the easiest to add but least interesting.
    (0)

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