Actually there will be times where you'll want to save Phelgma II for party buff windows so you can dump 2 hits of it during that timeframe, so there is a bit of room to optimize for that.Basic Nuke: Glare III-Broil V-Fall Malefic-Dosis II
Use on CD: Assize-Energy Drain/Dissipation?-Minor Arcana 50% chance-Phlegma II
DoT: Dia-Biolysis-Combust-Eukrasian Dosis
Movement Tool: Afflatus Misery-Ruin II-Minor Arcana 50% chance- Toxikon II
Damage+heal (Not really a DPS tool since damage is equal to Nuke): N/A-N/A-Macrocosmos-Pneuma
I can't believe I am saying this but SCH seems more interesting in terms of DPS still than Sage. Barely. Phlegma III being the only "extra" that suddenly makes Sage into a super technical High skill job for advanced healer players. Energy Drain still gives you "choices" and interactivity the SGE kit doesn't really have. Kardia is essentially a target focused Embrace. Nothing else really interacts with it. If you mantain a steady flow of GCD nukes and damage spells, it will heal the target 170 potency every 2.5 seconds.
So same as Energy Drain then. Or Assize. My point is it doesn't make Sage into a "Distinctively" dps oriented healer, it doesn't make it more interesting than WHM or SCH or AST, since nothing in its kit is a dps gain beyond their Phlegma tool (Which the other healers also have an equivalent).
As someone who has healed many MMOs and who really wants to enjoy healing in this game - WHM just gets class identity perfect - that was really depressing.
You can have easy and tough content in the same game, and there's no reason why I should be solo healing level-synced Savage content while spamming glare. If you want dungeons and normal raids to be glorified cutscenes for healers fine, but why not boost incoming damage in challenging content? Just add more non-telegraphed damage to these fights and give us something to do...
Welp, I guess I can just go DPS.
Not shocked. This is not gonna change until people just stop playing the role. Despite the amount of newbies who flock to the role I still know plenty of veteran healers who keep gaining the job (my partner included) because it's what they love based on aesthetics. While the casual player balloons the healer numbers plenty, there is still plenty of healers filling out spots in raid statics, mount farms, and all other end game content. Until those duty finder looking for is permanently on healer for all roulettes, until raid teams start struggling to find players to do healing during progression, this attitude from the dev team will not change, because in their mind the massive amount of healers out there still doing endgame content as healers cant all just be casuals.
Look at 5.0 MCH. 4.0 BRD. 5.1 NIN. 5.4-6.0 MNK. Significant reworks only happen when players STOP playing a job (or if your Summoner). The numbers have to dwindle so much that it forces the dev team to finally address the problem and look at feedback. And the overtly casual players don't give feedback. So instead they turn to the veteran player base. Sometimes it doesn't match up to the player bases ideas for it (5.0 MCH), but sometimes it's a flawless dream of what vets were looking for (4.0 BRD).
But this is more then just one job that players are looking for changes on. It's a whole damn role. So veteran healers, if you want this to be changed, vote with your job choices. Stop playing the role. Let SE see how the numbers look after that and see if they are then so willing to discount your opinion.
We did it last expansion. There are too many Sylphies who love one-button spam jobs. Vet healers are outvoted- the FFXIV toxic "I only want to HEAL!" casual "you don't pay my sub" fanbase is much larger than its logging endgame raiders. You want an engaging job? That's for DPS and tanks. You want an engaging healer? Yoshida just told us that ain't gonna happen.Not shocked. This is not gonna change until people just stop playing the role. Despite the amount of newbies who flock to the role I still know plenty of veteran healers who keep gaining the job (my partner included) because it's what they love based on aesthetics. While the casual player balloons the healer numbers plenty, there is still plenty of healers filling out spots in raid statics, mount farms, and all other end game content. Until those duty finder looking for is permanently on healer for all roulettes, until raid teams start struggling to find players to do healing during progression, this attitude from the dev team will not change, because in their mind the massive amount of healers out there still doing endgame content as healers cant all just be casuals.
Look at 5.0 MCH. 4.0 BRD. 5.1 NIN. 5.4-6.0 MNK. Significant reworks only happen when players STOP playing a job (or if your Summoner). The numbers have to dwindle so much that it forces the dev team to finally address the problem and look at feedback. And the overtly casual players don't give feedback. So instead they turn to the veteran player base. Sometimes it doesn't match up to the player bases ideas for it (5.0 MCH), but sometimes it's a flawless dream of what vets were looking for (4.0 BRD).
But this is more then just one job that players are looking for changes on. It's a whole damn role. So veteran healers, if you want this to be changed, vote with your job choices. Stop playing the role. Let SE see how the numbers look after that and see if they are then so willing to discount your opinion.
Props to the interviewer for directly asking; shame that the response is disappointing though.
You say that and yet in every static, every savage weekly party finder clear I joined, every mount farm I was in, it was never the healers that were what we struggled to fill. It was the tanks and shockingly enough the ranged of the DPS that I always found to be wanting on. There are veteran healers I've played with since ARR who can't stand the role now but KEEP PLAYING IT even now, and are saying they may still hold their spots on statics in endwalker even though nothing excites them about the job.We did it last expansion. There are too many Sylphies who love one-button spam jobs. Vet healers are outvoted- the FFXIV toxic "I only want to HEAL!" casual "you don't pay my sub" fanbase is much larger than its logging endgame raiders. You want an engaging job? That's for DPS and tanks. You want an engaging healer? Yoshida just told us that ain't gonna happen.
The overtly casual players don't fill these positions. The vets do. They are the ones who give the most constructive feedback, but that feedback will never be listened to if they keep enabling the devs decision making.
Thank you. It's so weird that people are losing their minds over Sage and calling it the DPS healer and all that. It is really not that different.So same as Energy Drain then. Or Assize. My point is it doesn't make Sage into a "Distinctively" dps oriented healer, it doesn't make it more interesting than WHM or SCH or AST, since nothing in its kit is a dps gain beyond their Phlegma tool (Which the other healers also have an equivalent).
As Rika said, the Sylphies don't matter in this case, since they never do anything harder than roulettes anyway.We did it last expansion. There are too many Sylphies who love one-button spam jobs. Vet healers are outvoted- the FFXIV toxic "I only want to HEAL!" casual "you don't pay my sub" fanbase is much larger than its logging endgame raiders. You want an engaging job? That's for DPS and tanks. You want an engaging healer? Yoshida just told us that ain't gonna happen.
We're significantly outnumbered by people who love mindless 1-3 button spam as long as it has flashy blinking lights attached to it, in every single role.
But veterans are what is still filling all those ex and savage parties, despite them absolutely hating their job, this needs to stop.
I don't think that any level of avoidance will create healer changes. They're clearly terrified of the possibility of healers leaving due to challenge, even if it's at the cost of a very slim group on progression content. There are enough people out there that demand the latest glamours and mounts but would struggle to heal through demanding content with an echo...Not shocked. This is not gonna change until people just stop playing the role. Despite the amount of newbies who flock to the role I still know plenty of veteran healers who keep gaining the job (my partner included) because it's what they love based on aesthetics. While the casual player balloons the healer numbers plenty, there is still plenty of healers filling out spots in raid statics, mount farms, and all other end game content. Until those duty finder looking for is permanently on healer for all roulettes, until raid teams start struggling to find players to do healing during progression, this attitude from the dev team will not change, because in their mind the massive amount of healers out there still doing endgame content as healers cant all just be casuals.
Look at 5.0 MCH. 4.0 BRD. 5.1 NIN. 5.4-6.0 MNK. Significant reworks only happen when players STOP playing a job (or if your Summoner). The numbers have to dwindle so much that it forces the dev team to finally address the problem and look at feedback. And the overtly casual players don't give feedback. So instead they turn to the veteran player base. Sometimes it doesn't match up to the player bases ideas for it (5.0 MCH), but sometimes it's a flawless dream of what vets were looking for (4.0 BRD).
But this is more then just one job that players are looking for changes on. It's a whole damn role. So veteran healers, if you want this to be changed, vote with your job choices. Stop playing the role. Let SE see how the numbers look after that and see if they are then so willing to discount your opinion.
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