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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BooPoo View Post
    What they should do is designing casual level encounters and even some of Savage fights to be clearable based on casual healers doing the absolute minimum. Then provide more experienced healers with more DPS tools that will help the team with the fight even more, but just by a tiny margin (5-10%?). This allows accessibility while ensuring that good players have stuff they can work on to stand out.
    I think we can expect more from our fights than casual healers doing the absolute minimum, since that equates, quite literally, to them afking while their cohealer solos it (as opposed to the less casual oGCD heals only).

    Due to how low the difficulty floor is, that difference between them and the "more experienced healer" is never going to amount to some 5-10%, either, unless you seriously reduce healer's offensive output.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,059
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I think we can expect more from our fights than casual healers doing the absolute minimum, since that equates, quite literally, to them afking while their cohealer solos it (as opposed to the less casual oGCD heals only).

    Due to how low the difficulty floor is, that difference between them and the "more experienced healer" is never going to amount to some 5-10%, either, unless you seriously reduce healer's offensive output.
    I think he's just severely underestimating what "absolute minimum" in this game actually looks like.
    (3)