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  1. #31
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Personally, I miss all the old support tools we used to have; Virus, Disable, Eye for an Eye, the Slow of Shadowflare, the Knockback of Fluid Aura, AST's old cards.
    There was a lot of potential in evolving healers to provide unique buffs from one another but they instead decided to just give them the same basic toolkit with a different shade of color from one another and call it a day.

    Since they decided to leave only purely mitigation tools for healers and lowered their DPS rotation to a single button, Healers have become needlessly dull. I just want more to do
    (4)

  2. #32
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Personally, I miss all the old support tools we used to have; Virus, Disable, Eye for an Eye, the Slow of Shadowflare, the Knockback of Fluid Aura, AST's old cards.
    There was a lot of potential in evolving healers to provide unique buffs from one another but they instead decided to just give them the same basic toolkit with a different shade of color from one another and call it a day.

    Since they decided to leave only purely mitigation tools for healers and lowered their DPS rotation to a single button, Healers have become needlessly dull. I just want more to do
    It's a shame that Virus and Disable were cut in order to give utility to DPS classes. I'm not against DPS having utility, but it's not like it made healing harder having damage mitigation debuffs. Shadowflare getting cut at all was yet another thing Scholars received that they never asked for. You lost me at the knockback though. Bosses were immune to it and it could actually disrupt your melee allies in situations where you could knockback an enemy. I'd prefer keeping Heavy in some fashion for mechanics like the adds in A3S since that serves a similar purpose without ejecting enemies from your party's range.

    As for the AST cards, I do think they needed a change, but the overly sterile cards of ShB really wasn't the right answer.
    (2)

  3. #33
    Player
    TBMatthews's Avatar
    Join Date
    Oct 2021
    Posts
    3
    Character
    Tidusbjorn Matthews
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I'm excited for a number of the changes and new content but one thing Id very much like more info on is housing. I'm aware the there will be separate plots for FCs and individual housing. A roulette system meant to make camping a plot obsolete, and first come first serve housing available for purchase at the beginning. What I'm NOT clear on is a number of things; How will relocations be handled in this system? Someone who has a home and wishes to relo into one of the new plots. Will they have preferential treatment to bypass the roulette timers? The relocation timers seems so fast, allowing trolls and players to jump in and out of plots, resetting timers and causing a lot of otherwise patient people to lose their cool. Maybe extending the cooldown time between relocations to a full 24 hours? Make people more conscious of their choices when they move. Will this new system be just for the new location or will it be across all wards in all districts? When inserting your money deposit for a house in the roulette system, will you immediately receive your money if the house sells to another player? Will you receive it in the mail as an item since mail only allows for 1 mil a message? I'm merely asking for clarifications because I've heard so many rumors. I know the actual housing isn't opening up til 6.1, several months after the release of Endwalker. But something official to whet out metaphorical teeth on. or at least someone we can ask?
    (1)

  4. #34
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TBMatthews View Post
    I'm excited for a number of the changes and new content but one thing Id very much like more info on is housing. I'm aware the there will be separate plots for FCs and individual housing. A roulette system meant to make camping a plot obsolete, and first come first serve housing available for purchase at the beginning. What I'm NOT clear on is a number of things; How will relocations be handled in this system? Someone who has a home and wishes to relo into one of the new plots. Will they have preferential treatment to bypass the roulette timers? The relocation timers seems so fast, allowing trolls and players to jump in and out of plots, resetting timers and causing a lot of otherwise patient people to lose their cool. Maybe extending the cooldown time between relocations to a full 24 hours? Make people more conscious of their choices when they move. Will this new system be just for the new location or will it be across all wards in all districts? When inserting your money deposit for a house in the roulette system, will you immediately receive your money if the house sells to another player? Will you receive it in the mail as an item since mail only allows for 1 mil a message? I'm merely asking for clarifications because I've heard so many rumors. I know the actual housing isn't opening up til 6.1, several months after the release of Endwalker. But something official to whet out metaphorical teeth on. or at least someone we can ask?
    Sir, this is the healer forum.
    (8)

  5. #35
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    I've had two years to come to terms with AST's card sterilization and didn't expect that to change at all, so seeing Minor Arcana's upcoming version bring back a form of RNG that matters feels better has been a legitimate, genuine and very pleasant surprise.
    (0)

  6. #36
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's a shame that Virus and Disable were cut in order to give utility to DPS classes. I'm not against DPS having utility, but it's not like it made healing harder having damage mitigation debuffs. Shadowflare getting cut at all was yet another thing Scholars received that they never asked for. You lost me at the knockback though. Bosses were immune to it and it could actually disrupt your melee allies in situations where you could knockback an enemy. I'd prefer keeping Heavy in some fashion for mechanics like the adds in A3S since that serves a similar purpose without ejecting enemies from your party's range.

    As for the AST cards, I do think they needed a change, but the overly sterile cards of ShB really wasn't the right answer.
    The Knockback had its purpose though. I still remember the days of t9 where you could yeet Golems around to collect meteors. Also, that 1 mage add in Paglth'an right at the beginning of the dungeon is just begging for it.
    (0)

  7. #37
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    There was a fake leaker a while back that said WHM was getting a Water → Water2 → Banish that sounded like it was supposed to be an OGCD attack. I'm actually kind of fond of it as a concept, as I like the idea of playing into the Land-Sea-Sky nature of the early druid-style theming, and having another OGCD attack to weave in more often when I don't have any heals that need to go out would be nice.
    (0)
    Let Mama make it better! ♥

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