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  1. #1
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayche View Post
    The coupon collector's problem is a funny math scenario, it can easily get very busy to have a system in place to eliminate easy-to-implement rng. But beyond that...
    ... the problem is non-issue because it was already fixed by that crafted replicate. And fixing how dyes work would go longer way than trying to make it easier to farm dungeon drops.
    No... They explained why it's an issue. It doesn't dye the way they want so the dyeable version doesn't satisfy their criteria. Besides, since their talking about HW drops can easily shift this over to the caster/healer Plague Bringer/Healer sets which can be just as bad to farm and don't have an alternative. Or the Filibuster sets which also don't have a crafted version.

    Then there's the highly desirable sets from SB that only drop from one dungeon... Bonewicca, Skallic and Resistance sets. I have a friend that has never seen the Bonewicca Caster body drop in any run of Swallow's Compass they've been in to this day.

    I would much rather them just use the existing system of "one guaranteed gear drop for the class you are running as per clear," that is already in effect in leveling dungeons, in all dungeons rather than some token system or coffers. There's still some RNG, but you'd eventually be guaranteed the item within 9-10 runs (if there are weapon drops).
    (6)
    Last edited by Rowde; 10-11-2021 at 11:57 PM.

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DeaconMoore View Post
    Seriously, rng is rng. Like winning the cactpot, it can take a while no matter the odds of even getting 2 numbers, let alone all 4.
    The thing is, it's unevenly applied RNG.

    If the piece you want is from a levelling dungeon, you have the guaranteed drop system. You can still be stuck doing multiple runs to earn a specific piece, but at least you can be sure it will come eventually.

    If the piece you want is from an endgame (or ex-endgame) dungeon, there's no reprieve. Less pieces drop per run than from levelling dungeons, and there is no free piece at the end.

    I could understand if it were just the case for current endgame dungeons, and the system was made easier once they become old content, but under the current system it's permanently harder to acquire glamour pieces from a level 60 dungeon than from a level 53 or 77 dungeon even though the level 60 gear has less functional gameplay value. It feels arbitrary and frustrating.
    (4)

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