Quote Originally Posted by Shurrikhan View Post
Yes, an actually compelling difficulty exists... somewhere within the game, but only if you happen to enjoy the means by which that difficulty is provided (e.g., ultra-scripted fights for "difficulty" in Ultimate or extremely long grinds for "difficulty" in solo PotD clears).

You enjoy 4-man content that's not merely a procedurally generated slog? No difficulty for you, I'm afraid. You'd like 8-man content that isn't painfully scripted or limited to perfectly rectangular or circular rooms? No can do, sorry.
I agree. I like Savage and Ultimates so that itch is scratched somewhat, but there are a lot of things the game simply refuses to do because "a hard difficulty exists". I dislike that large scale raids are strictly limited to faceroll Duty Finder alliance or a niche tucked away somewhere like BA and DR. It's a shame there's no regular semi-casual flexible group sized large raids for FC's to progress in, guild raid night used to be the big thing to look forward to in other games.
4 man content is the other obvious one. It's either faceroll DF dungeons or "go solo PotD lol". I just don't like the format of PotD. It's not a dungeon. It's long, incredibly punishing in a bad way and locked to Save files. It's not something you can grab a few FC or friends and say "hey, anyone up for an EX dungeon or two" and just hop in for fun.

It's always either scripted 8 man, faceroll or full of weird mechanics and niches. But rarely ever just plain regular large raids or dungeons with a bit more bite.