



Compare Ifrit to Ravana to Tsukuyomi to Titania and tell me there's no difficulty curve in the game. We max level players are used to it, but the curve is there.That is the typical suggestion, outside of a faint gradual increase in difficulty over time (what one would typically call a mild difficulty curve) as to increase, in the long run, the accessibility of endgame content for those players who wish never to push themselves (especially since, at present, there is zero reward for doing so until endgame, which then tends to present less a difficulty curve than a... cliff).


Mmmmh, maybe put it back in its context though. I play since mid-Heavensward so I wouldn't know about what came before (especially when ARR server lag was awful for EU for instance), but I remember Shinryu in 4.0 was quite "hard", so was Orbonne Monastery sometimes, some floors of Omega were painful. People feared the last boss in The Burn. And I heard tales of how hard Mhach, Dun Scaith and some Alexander floors were when they came out.
Now with our gear and stronger kits ,we stomp most synched down content, but back then it wouldn't be so easy. I would say these examples were hardcore difficulty, but they required a bit more awareness than usual, which I think is fair given how much content we are supposed to have tackled when we get to these instances.
There's no trial / raid in Shadowbringers that I felt could compare to these experiences. I know I have become a "better" player, but I can still feel it when some casual content requires a bit more effort from the player. I think that's a shame because there is a lot of potential there, without making the game very hard and dissuasive for casual players. It would also ensure players have a bit more skills at the endgame, which would make the experience smoother for everyone.
Change? Yes. A curve that'd actually ready anyone for more than merely normal mode at endgame, though? No.
It's a rough but, on average, linear slope and then a series of jagged steps.
I think the implication was that for people that played the content as it was released there was at least a slight curve initially back then between certain duties. (Remember all the ppl stuck unable to start the HW MSQ because they couldn't clear that 8 player duty to stop the dragon on the bridge?) However that curve no longer exists due to overgearing and nerfs done for no reason other to make the content easier for the sliver of the player base complaining on the forum because they weren't clearing it. There were a lot of threads and posts about a few of those but I feel like most of that was from the same 1-2 dozen people at most which may have even boiled down to a dozen or less ppl as some could have just been alts.
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