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  1. #1
    Player
    VanyaMirya's Avatar
    Join Date
    Oct 2021
    Posts
    10
    Character
    Niphredil Namarie
    World
    Twintania
    Main Class
    White Mage Lv 80
    I would be fine with harder stuff as long as it's optional and never ever forced or a part of the MSQ.
    I got a lot left to play as I do every single sidernes I come along.
    I like that I got a feel of no rush.
    I just joined the forum but i been playing since april, this round. First character i played in beta but forgot my login
    I just enjoy that I can play when I feel like it, take breaks for RL without fear of missing out. I would hate for that to be lost because the game become more WoW like
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,017
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VanyaMirya View Post
    I would be fine with harder stuff as long as it's optional and never ever forced or a part of the MSQ.
    That is the typical suggestion, outside of a faint gradual increase in difficulty over time (what one would typically call a mild difficulty curve) as to increase, in the long run, the accessibility of endgame content for those players who wish never to push themselves (especially since, at present, there is zero reward for doing so until endgame, which then tends to present less a difficulty curve than a... cliff).

    I just enjoy that I can play when I feel like it, take breaks for RL without fear of missing out. I would hate for that to be lost because the game become more WoW like
    That, on the other hand, will have nothing to do with difficulty and everything to do with weekly lockouts, as you'll quickly find upon reaching endgame (though, being so far behind for any raid tier, it's unlikely it will uniquely impact you), which this game gives far fewer means of recovery against than does WoW, even with its Great Vault, unfortunately.
    (2)

  3. #3
    Player
    VanyaMirya's Avatar
    Join Date
    Oct 2021
    Posts
    10
    Character
    Niphredil Namarie
    World
    Twintania
    Main Class
    White Mage Lv 80
    Ilvl and gear never mattered to me. I do the dungeons and Raids for the storylinie nlt the loot, so I prob be fine with lockout
    I wish raids could be done solo so I can do them when im way ahead of the lvl so I can enjoy the storylinie without having to worry for wipes or getting grps
    But so far it havent been a problem, but i suspect it's because I am a healer so prob easier to get grps
    (0)

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,474
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That is the typical suggestion, outside of a faint gradual increase in difficulty over time (what one would typically call a mild difficulty curve) as to increase, in the long run, the accessibility of endgame content for those players who wish never to push themselves (especially since, at present, there is zero reward for doing so until endgame, which then tends to present less a difficulty curve than a... cliff).
    Compare Ifrit to Ravana to Tsukuyomi to Titania and tell me there's no difficulty curve in the game. We max level players are used to it, but the curve is there.
    (3)

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    2,022
    Character
    Mansion Viscera
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Compare Ifrit to Ravana to Tsukuyomi to Titania and tell me there's no difficulty curve in the game. We max level players are used to it, but the curve is there.
    Mmmmh, maybe put it back in its context though. I play since mid-Heavensward so I wouldn't know about what came before (especially when ARR server lag was awful for EU for instance), but I remember Shinryu in 4.0 was quite "hard", so was Orbonne Monastery sometimes, some floors of Omega were painful. People feared the last boss in The Burn. And I heard tales of how hard Mhach, Dun Scaith and some Alexander floors were when they came out.
    Now with our gear and stronger kits ,we stomp most synched down content, but back then it wouldn't be so easy. I would say these examples were hardcore difficulty, but they required a bit more awareness than usual, which I think is fair given how much content we are supposed to have tackled when we get to these instances.

    There's no trial / raid in Shadowbringers that I felt could compare to these experiences. I know I have become a "better" player, but I can still feel it when some casual content requires a bit more effort from the player. I think that's a shame because there is a lot of potential there, without making the game very hard and dissuasive for casual players. It would also ensure players have a bit more skills at the endgame, which would make the experience smoother for everyone.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,017
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Change? Yes. A curve that'd actually ready anyone for more than merely normal mode at endgame, though? No.

    It's a rough but, on average, linear slope and then a series of jagged steps.
    (1)

  7. #7
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Change? Yes. A curve that'd actually ready anyone for more than merely normal mode at endgame, though? No.

    It's a rough but, on average, linear slope and then a series of jagged steps.
    I think the implication was that for people that played the content as it was released there was at least a slight curve initially back then between certain duties. (Remember all the ppl stuck unable to start the HW MSQ because they couldn't clear that 8 player duty to stop the dragon on the bridge?) However that curve no longer exists due to overgearing and nerfs done for no reason other to make the content easier for the sliver of the player base complaining on the forum because they weren't clearing it. There were a lot of threads and posts about a few of those but I feel like most of that was from the same 1-2 dozen people at most which may have even boiled down to a dozen or less ppl as some could have just been alts.
    (0)