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  1. #181
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    For the record I love 1 button healer dps. I’m leveling whm now after quitting it in 2.0 and I have to say I’m so glad cleric stance is gone. That was the worst shit ever having to manage a dps transformation etc. I quit whm at 12 back then and already am 25 now.
    (1)

  2. #182
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by BooPoo View Post
    Not meaning to disapprove of your final solution, I very much want it, but just want to add another reason against upping healer uptime to 90%:

    Assuming no changes to healer kits, if healers have 90% uptime but sage is the only one that's able to consistently output damage during it (aside from Assize, Star etc. since those are like 400 pot per minute) then it becomes way too OP. Sorry but I can't fathom how SGE can exist in a world where everyone needs to be a curebot with balance in mind.
    That's fair and something I did not consider, because with that configuration SGE would have a higher rDPS and people would just pick SGE. So it is possible then if they took this approach then they would either have to add damage to more healing spells on other jobs or take away that part of SGE and knowing their track record it'd be the latter rather than the former. The former, however, would not be so bad, but given the solution I was describing was with the "healers heal not DPS" crowd in mind and the steps that would require healers to be engaging with the current design then it'd be the latter option it'd follow.

    Which of course doesn't work with those who're on the side of healer/DPS hybrid. Though I feel ultimately the reason the healer/DPS hybrid approach is the best solution is because the game was designed to favour that approach, which makes sense because it was how healers were designed originally. And it is further evidenced by the fact we have huge downtimes of spamming 1 or 2 buttons. Hence it would be a lot of work to satisfy the "healers heal and are not DPS" camp, because although it looks like it on paper, how healers are designed don't favour that mentality either because it's not just healer design that controls this.

    Quote Originally Posted by Shin96 View Post
    It's correct that they manage to satisfy people that come for the story and music, or FF themes. But they like to deliberately excuse job and role design decisions around those players in mind. Holding back players because others cannot manage to accomplish the same results is a terrible idea. One man's frustration can make up for a thousand, and the silent majority do not set trends. As I have said, all of these choices are made by the developers themselves.

    They should introduce optional difficulties. If most players are unable to play at an efficent pace, it makes sense to accommodate them this way. If they are bothered by pressing more than 1-2 buttons, I don't see what's hard by giving them the option to do that. I just don't want to be treated the same way honestly.
    I mean, if you're in a dungeon and your healer is spamming Glare or Holy when there's a bigger range of options available, how many people in that party are going o complain about that healer's performance? I reckon maybe a small handful. Because how many people sit there and criticise how well their DRG or their NIN or their MNK are performing? Or any of the tanks for that matter, if you don't see PLD use their full DPS kit do we see people complain? And PLD has a few facets to their DPS kit but they can still perform well enough on their base kit.

    I feel like the people who'd be most affected are those at the higher end trying to maximise their own DPS contribution, so it's extra steps for them, I'd argue those at that higher level of play are in a position where they can handle it, especially if we take the kind of approach we had with SCH where your skills are worked gradually and between heals and not a combo like DRG or MNK or to the same level of complexity. Or if it's like SGE where there is a dual purpose of healing and DPS in their spells. I get some might not want to do that, but I'd wager they'd still at least enjoy the role and if we're looking for a happy medium, there's compromises somewhere on each level (even on mine)
    (6)

  3. #183
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saefinn View Post
    I mean, if you're in a dungeon and your healer is spamming Glare or Holy when there's a bigger range of options available, how many people in that party are going o complain about that healer's performance? I reckon maybe a small handful. Because how many people sit there and criticise how well their DRG or their NIN or their MNK are performing? Or any of the tanks for that matter, if you don't see PLD use their full DPS kit do we see people complain? And PLD has a few facets to their DPS kit but they can still perform well enough on their base kit.

    I feel like the people who'd be most affected are those at the higher end trying to maximise their own DPS contribution, so it's extra steps for them, I'd argue those at that higher level of play are in a position where they can handle it, especially if we take the kind of approach we had with SCH where your skills are worked gradually and between heals and not a combo like DRG or MNK or to the same level of complexity. Or if it's like SGE where there is a dual purpose of healing and DPS in their spells. I get some might not want to do that, but I'd wager they'd still at least enjoy the role and if we're looking for a happy medium, there's compromises somewhere on each level (even on mine)
    The problem with this crowd is they want to drag us down on the same cognitive level as them. They want to enjoy the fruits of being able to play a job at maximum efficency, except by doing nothing. You can make your healers as braindead as possible, or any job in this specific case, and they still won't use their toolkit to the fullest. I think this is what's largely missing in this discussion.

    People need to stop with this act of modesty; it won't solve anything. I'm not advocating for people to be insensetive or rude, but let's all be honest and say we dislike these changes. This has always been for the most part, a conflict of interests. How much would it hurt them if they were in a matchmaking system of people equal to their skill; by an optional difficulty where you don't have to play moderately well? It really wouldn't be such a big problem. However, they just don't like being left out on the basis of us wanting to expand our horizones and just have more things to do with our jobs.

    If they see anything more than 1 button they start shaking. Nevermind you don't have to use them all if you don't care about performance, but let's drag everyone down to the same level. Pressing less will give us the same efficency, but the reward structure of learning your job and playing accordingly is rendered null and void.

    I think this is the first time I ever experienced a game with a backwards logic; in such a way where the worst are considered the guiding standard for how a job should be designed. No wonder I end up with a SAM that uses single target rotations on a wide array of mobs. No melded materia, no interest in improvements. I feel like this game is encouraging laziness in more ways than one at the expense of everyone.
    (18)

  4. #184
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shin96 View Post
    The problem with this crowd is they want to drag us down on the same cognitive level as them. They want to enjoy the fruits of being able to play a job at maximum efficency, except by doing nothing. You can make your healers as braindead as possible, or any job in this specific case, and they still won't use their toolkit to the fullest. I think this is what's largely missing in this discussion.

    People need to stop with this act of modesty; it won't solve anything. I'm not advocating for people to be insensetive or rude, but let's all be honest and say we dislike these changes. This has always been for the most part, a conflict of interests. How much would it hurt them if they were in a matchmaking system of people equal to their skill; by an optional difficulty where you don't have to play moderately well? It really wouldn't be such a big problem. However, they just don't like being left out on the basis of us wanting to expand our horizones and just have more things to do with our jobs.

    If they see anything more than 1 button they start shaking. Nevermind you don't have to use them all if you don't care about performance, but let's drag everyone down to the same level. Pressing less will give us the same efficency, but the reward structure of learning your job and playing accordingly is rendered null and void.

    I think this is the first time I ever experienced a game with a backwards logic; in such a way where the worst are considered the guiding standard for how a job should be designed. No wonder I end up with a SAM that uses single target rotations on a wide array of mobs. No melded materia, no interest in improvements. I feel like this game is encouraging laziness in more ways than one at the expense of everyone.
    I'm fine with things being more accessible, that side I have no issue with and I think that only needs a low skill floor, high skill ceiling approach and I think the complaint from the accessibility PoV is where they're expected to contribute bigger DPS when it'd tougher, that can be because they are new, an age thing, a disability and so on. Though they don't really make up the complaints I see.

    As for those who're generally lazy and want to put in minimal effort for maximum results then yeah, it makes less sense to accommodate them because when we get to the level of place where DPS contribute tends to really matter then we're at a level of content hat isn't low effort.

    And I think the one of the more common complaints I've seen have been on healers focusing too much on their DPS and not enough on their healing.

    Honestly I'm not sure what the solution is to that, I don't think there is beyond redesigning how the game works, I know how it can be mitigated (and one of those mitigations is given people more to do, because tunnel vision is a thing), but the game is designed in a way where the most valuable thing in content is how much overall damage you contribute. It's not say, Final Fantasy XI where your party configuration is based on what abilities your job can have to contribute in dealing with certain mechanics...in a similar sort of way Masked Carnivale is designed, where your choice in Blue Magic spells is based on what provides the best methods for dealing with each encounter's mechanics, but this approach doesn't exist outside of that in XIV...and I don't think there is anything wrong with that. It will come with its downsides.

    I know I responded in another thread to somebody today who said they would rather healers have 0 DPS abilities in dungeons so they can focus on the party and not prioritise their DPS. But that's not a good suggestion, but I think as far as the rest of the party is concerned they may live with that idea because hey, they're not the healer. Even then, NGL, I'd probably just play on my phone in my down time, so I'd probably has less focus.
    (4)

  5. #185
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by Saefinn View Post
    I know I responded in another thread to somebody today who said they would rather healers have 0 DPS abilities in dungeons so they can focus on the party and not prioritise their DPS. But that's not a good suggestion, but I think as far as the rest of the party is concerned they may live with that idea because hey, they're not the healer. Even then, NGL, I'd probably just play on my phone in my down time, so I'd probably has less focus.
    Agreed. Not to mention that it renders healers useless on their own outside of instances. 4 entire jobs in an RPG cannot be played independently in the open world of an MMO is such a joke. On top of that it really disrespects the players that like hybrid playstyle. I think the person you responded to was arguing in bad faith tbh.
    (3)

  6. #186
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,645
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BooPoo View Post
    Agreed. Not to mention that it renders healers useless on their own outside of instances. 4 entire jobs in an RPG cannot be played independently in the open world of an MMO is such a joke. On top of that it really disrespects the players that like hybrid playstyle. I think the person you responded to was arguing in bad faith tbh.
    I've elaborated on this concept before, but I feel that AST would make sense to move party damage buffs onto the GCD--ones that are based in potency and not percentage--and make that their focus. They would still want to keep Combust up, and would have Malefic for solo, but a lot of your gameplay would stem from placing buff stacks on the party through healing and support that deal potency damage to enemies when that ally attacks--including yourself.
    (2)

  7. #187
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BooPoo View Post
    Agreed. Not to mention that it renders healers useless on their own outside of instances. 4 entire jobs in an RPG cannot be played independently in the open world of an MMO is such a joke. On top of that it really disrespects the players that like hybrid playstyle. I think the person you responded to was arguing in bad faith tbh.
    Thankfully SE have cold hard experience that doing just this simply doesn't work.

    I mained BRD in FFXI, was extremely hardcore into the end game pre CoP. I had pretty much every piece of gear I could want short of a relic (which was an impossibility at the time), yet for me to kill something that gave an amount of exp solo took in the region of about 10-15 minutes. Bards were precisely what these sort of people want healers to be. Pocket enablers to be dragged around and little else. And to the shock of absolutely no one, geared out bard mains were like unicorns. I had my pick of groups and content from the second I logged in to the moment I wanted to sleep because so few people had the mentality to stick with the job and find it enjoyable or rewarding.

    That person's suggestion was borderline insulting in my eyes and if these forums weren't so strongly moderated, I'd have some very choice words to offer up in response.

    Quote Originally Posted by ty_taurus View Post
    <snip>
    Agreed, this is something I keep suggesting time and time again and I'm amazed it doesn't gather more momentum.

    AST should have the ability to dump it's damage GCDs onto someone else. It's just such an easy solution to so many problems that it really boggles my mind that SE haven't tried it.

    It throws another spanner into the works for logs rankings.
    It gives the Sylphies something to do that isn't strictly 'DPSing'.
    It offers a great illusion of choice for little effort.
    If SE keep it as a raw potency buff rather than going back down the % rabbit hole, it wouldn't even be difficult to tune.

    Come on Yoshida, of all the suggestions on these boards, this is one of the easiest to do =(
    (6)
    Last edited by Sebazy; 10-11-2021 at 08:30 AM.

  8. #188
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by BooPoo View Post
    Agreed. Not to mention that it renders healers useless on their own outside of instances. 4 entire jobs in an RPG cannot be played independently in the open world of an MMO is such a joke. On top of that it really disrespects the players that like hybrid playstyle. I think the person you responded to was arguing in bad faith tbh.
    If they ever did that, BLU would likely become the go to healer even if a limited job. I'm glad it sounds like they are giving more DPS options with upgraded AOE abilities.... finally as it is the first time since ARR other than when giving Aero III to WHM in HW. We of course will know a lot more in a couple of days and if most of the existing kit there unlike SB WHM or ShB SCH it won't be as doom and gloom as some are making it. At this point the only spell we know for sure gone is Fluid Aura, but that was the next nerfing to it anyway.
    (3)
    Last edited by Rosa_Frandlia; 10-11-2021 at 09:34 AM.

  9. #189
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    810
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    For the record I love 1 button healer dps. I’m leveling whm now after quitting it in 2.0 and I have to say I’m so glad cleric stance is gone. That was the worst shit ever having to manage a dps transformation etc. I quit whm at 12 back then and already am 25 now.
    Was level 12 CNJ really that stressful in 2.0? I was there and found WHM at 50 boring. I can't imagine looking at 4 skills and saying "Enough is too much!"
    (6)

  10. #190
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,645
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by NobleWinter View Post
    Was level 12 CNJ really that stressful in 2.0? I was there and found WHM at 50 boring. I can't imagine looking at 4 skills and saying "Enough is too much!"
    I'm pretty sure that player is just here to troll. Everything is always so matter-of-fact, hyperbolic, and intentionally confrontational that I can't see any of it as serious. Best thing to do is not feed the troll.
    (14)

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