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  1. #81
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Truen View Post
    Look, on some level I agree--shortbus people do matter, but let's not pretend there isn't a happy medium between 1-button spam and something closer to the dynamic and fun design we had in 4.0.
    What I'd love to see is options. I have nothing against "Very Easy" but at least allow me to choose "Hard" as well when going into an MSQ battle etc.

    I do everything min ilvl if I can get away with it and the trials are mad fun. Dungeons on the other hand... I'm glad they stopped giving us three per patch.

    And one thing in XI hated was macros. Gear swapping for every ability. No, thanks.
    (6)

  2. #82
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,661
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    You guys are so focused on making the game harder for you when it’s not about you. It’s about the players who don’t want to treat this like a job and still do optimal dps with not extreme amounts of effort
    There's a middle ground between Ultimate level difficulty and "do you have a pulse?" Currently, most content can be easily handled by a single healer. And even they would still primarily spam their nuke. The outgoing damage is simply far, far too low.

    It isn't about making the game harder but putting a greater emphasis on healing. Players who choose to play healer either want to, ya know, heal or have a more robust DPS rotation so they at least have something engaging to focus on.
    (22)
    Last edited by ForteNightshade; 09-22-2021 at 05:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #83
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Does anybody else find it extremely weird that Miasma 2 just doesn't exist in the game for even a single job now? We jump from 1 to 3, and there's nothing between those...
    (1)

  4. #84
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by BrokentoothMarch View Post
    snip

    this happened to me though. Your experience of Trusts led you to think that way and I'm sorry I could not understand it, nor agree with that healers can be easily replaced by AI.



    However, though I understand you sentiment, I don't think we're being ignored. They talked about complexity for healers. They knew exactly what we want, but they decided not to give what we having been asking for. Apparently, what we want are against their designs and they don't like it. They changed healer design by choice, not by ignorance. They know what we're asking for and EW is their answer.
    (3)

  5. #85
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by MellowMink View Post
    Does anybody else find it extremely weird that Miasma 2 just doesn't exist in the game for even a single job now? We jump from 1 to 3, and there's nothing between those...
    The roman numerals on spells only exist for the English language of the game I believe because Koji and other localization leads will it to be so, so it's probably an oversight due to it if the respective names in the other languages probably gave it a -ra or -aga suffix so even if it's skipping an intermediary spell, it probably still makes sense in those languages because one still comes before the other with the latter spell simply given a higher tier suffix so the logic is still maintained.
    (3)

  6. #86
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    When they openly admit and state that they are aware of the interest and love of the older style of play from the previous game builds, but believe the current game build is best for the game's future growth as a whole; I'm not hearing ignoring folk or neglect; instead I'm hearing a parental figure firmly letting their children know that they know what's best for the game they are playing.

    Not giving in to the wants and desires of people is not the same thing as neglect.

    Yoshi-P wants to add another 10 years to this game; so going backwards now is exactly the same type of mistakes Blizzard made with World of Warcraft; when they transitioned from the very mainstream and user-friendly gameplay of Wraith of the Lich King; to the difficulty spike not-felt-since-TBC and learning curve of Cataclysm.

    Sometimes you have to trust that the developers know what is best for their own game in the long term.
    (5)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  7. #87
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Neoyoshi View Post
    When they openly admit and state that they are aware of the interest and love of the older style of play from the previous game builds, but believe the current game build is best for the game's future growth as a whole; I'm not hearing ignoring folk or neglect; instead I'm hearing a parental figure firmly letting their children know that they know what's best for the game they are playing.

    Not giving in to the wants and desires of people is not the same thing as neglect.

    Yoshi-P wants to add another 10 years to this game; so going backwards now is exactly the same type of mistakes Blizzard made with World of Warcraft; when they transitioned from the very mainstream and user-friendly gameplay of Wraith of the Lich King; to the difficulty spike not-felt-since-TBC and learning curve of Cataclysm.

    Sometimes you have to trust that the developers know what is best for their own game in the long term.
    Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare

    Whatever is "best" for the game's future, that sure looks like a double dose of Ambien to me.
    (15)

  8. #88
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Neoyoshi View Post
    When they openly admit and state that they are aware of the interest and love of the older style of play from the previous game builds, but believe the current game build is best for the game's future growth as a whole; I'm not hearing ignoring folk or neglect; instead I'm hearing a parental figure firmly letting their children know that they know what's best for the game they are playing.

    Not giving in to the wants and desires of people is not the same thing as neglect.

    Yoshi-P wants to add another 10 years to this game; so going backwards now is exactly the same type of mistakes Blizzard made with World of Warcraft; when they transitioned from the very mainstream and user-friendly gameplay of Wraith of the Lich King; to the difficulty spike not-felt-since-TBC and learning curve of Cataclysm.

    Sometimes you have to trust that the developers know what is best for their own game in the long term.
    So I'm paying for a parent to preach to me about something objectively wrong?

    I can just move back in and get that for free. I'm sorry, but it is not good enough an argument to say "dev good. Do trust dev." Just because you're the creator doesn't inherently mean you know what you are doing and we have ample evidence of that both in and outside of FFXIV.

    Hell, with SCH they admitted themselves they don't know what to do despite insisting otherwise in the same breath. This is not a parent, which is good because we don't need one. This is someone who is confused who is desperate to keep up the act that they are not.
    (12)
    Last edited by BrokentoothMarch; 09-22-2021 at 09:35 AM.

  9. #89
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Jesus Christ

    "You are underperforming if you are not using a macro on Scholar basically"

    Is this guy for real or was the healer gameplay actually that bad? Using a macro to achieve optimal gameplay? How can anyone want that type of playstyle?
    Much <3 for Ashe, always had fun times healing alongside him whilst my group was on a mid tier hiatus, this clip has me laughing every time it pops up, group dieing? NP, Just glare the problem away!

    Back on topic, I used the macro thing during ARR and when healer DPS wasn't really a consideration it was indeed pretty potent. I used to have embrace macroed to my target with heals whilst my nukes and dots embraced the target of my target, the idea being to force the fairy to pump those embraces into the tank where you'd get the most value from them. Teammates would generally get topped by the next Whispering Dawn anyway.

    Once it became clear I was going to get drafted back into world prog on SCH for Heavensward for a bit I did some experimentation and practice and promptly realised these macros were costing me around 1 to 2 GCDs per minute with how poorly they queued.

    This spurred on trying various methods such as pedals and mouse wheel spinning before I eventually settled on a macro keypad emulating a gamepad so I could mash a button with my thumb to focus Embraces on the party member of my choice.

    Quote Originally Posted by Neoyoshi View Post
    Sometimes you have to trust that the developers know what is best for their own game in the long term.
    3.0 AST, 3.5 WHM, 4.0 SCH (and AST to a lesser degree for the strange backwards QoL step it took) and 5.0 SCH suggest otherwise.

    I'm sure Yoshida's vision is absolutely fine, that's not the problem however. The issue is that the seemingly still 4 or 5 strong battle system design team just doesn't have the depth of talent to keep up with the increased job complexity, larger overall number of jobs and a player base that is getting ever better at optimising and min maxing.
    (13)
    Last edited by Sebazy; 09-22-2021 at 09:57 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #90
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Neoyoshi View Post
    Sometimes you have to trust that the developers know what is best for their own game in the long term.
    Trust? How? SE Has neglected healers for over two years, leaving them to be 1 button meme jobs with a bunch of oGCD's, how can we trust them at all now? After what we saw in Shb and in the live letter?

    Also, dumbing down healers is only good in the short term, this isn't even a good long term decision for the players or the only thing SE cares about, money. Eventually people will start to get sick of healers, and more and more and more people will cancel their subs, people are already rightfully pissed off with SCH, how long til everyone is sick of the others? Mid way through EW? I certainly hope so
    (10)

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