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  1. #301
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    734
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    (0)

  2. #302
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Why should we reward players who don't know how to play their role properly with more exp?
    (22)

  3. #303
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I think this thread has been gone off topic
    (1)
    Enjoy Life you only get one.

  4. #304
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    But why would you punish players that perform good? What?
    "How dare they to play better than me"
    (17)

  5. #305
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ath192 View Post
    I have yet to see someone get banned for letting a dps that early pulled a boss die. In fact if you do that in a raid the DPS would be considered a hard griefer and get booted instantly if they don’t apologize. Just because dungeons are lol content doesn’t change the fact that DPS shouldn’t be pulling bosses. If you do that you are at the mercy of the tank being chill about it.
    You have to hit one button to take aggro. Quit being lazy and egotistical, do your job and get the run over with. Going on a power trip just wastes literally everyone's time, including yours.

    Quote Originally Posted by Allegor View Post
    I mean, to be fair, if some sprout is watching a cutscene and someone else pulls, I'm 100% leaving them to tank the boss for a few seconds, if they even survive that long.

    (also partially related but 15 seconds is an awfully short window of time considering there are several cutscenes that are well over a minute long)
    That ain't excusable either. People get ported into the boss room at this point, so it's a nonissue most of the time. Quit making excuses to not do your job.

    Quote Originally Posted by BaconBits View Post
    Oh my God Kaoru, you can't just tell a tank to do their job! Don't you know that's like, toxic and stuff?
    Sad part is, most people genuinely think asking for basic competency and someone to perform their job properly is toxic. It's ridiculous and the entire reason a lot of good players are basically refusing to do content with randoms anymore, which is pulling many good tanks and healers from the queues.

    Maybe once people are struggling to finish anything because the tank can't even survive single pulls and the healer is running out of MP curebotting to no avail, they'll wake up.

    Until then, I'll be doing most of my 4-man content with NPCs who do their job and don't whine about inane things.
    (15)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  6. #306
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Yes but now you reward bad play. The small pulls and take it easy is good when new people are in. But if all are people 5hat run it for the 100 time why punish then.
    (0)

  7. #307
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    No, actually.
    (8)

  8. #308
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    I don't know how it would benefit someone who is already at maxed XP. Or that XP is very easy to come by. So the time it would take for you to get 100% XP vs 50%, in this example would be about 15 minutes. Other content could be done that would generate more XP in less the time. I would think that people would still pull as much as possible. (which should be done..pull away if you can.)

    Someone mentioned not wanting to take the enjoyment out of the mass pulling for others..I guess those people are easily entertained by flashy lights..like dangling keys in front of a baby!

    I've never found any enjoyment pulling all the way to the wall (not that I don't do it. After you do it a few times get comfy with it, it really doesn't matter..but it's not ..fun...) and have everyone go all flashy to the point that my cat now has epilepsy. Remember, for some these dungeons are for XP. For others they're just another roadblock to get through so they can complete their dailies or getting a sticker for kloe. I'm sure there's other examples.

    The people who need XP will eventually get to the same mindset, just takes time. As long as you're trying to improve and the people you're with try to help you get there. I say help b/c yelling at someone or getting upset over a single dungeon run in a video game doesn't help anyone.

    A few nights ago I went into a level 50 dungeon on my NIN for XP. The DRK was 80 so not there for XP..great glamour but started pulling groups of 3. Eventually with the roaming mobs and the healer saying they can pull more the tank started pulling more mobs. As a DPS at that point, my part is to make sure that what is pulled dies fast..as it should at level 50.

    It wasn't full wall pulls but it went from 3 to half way there. There was one person who got upset, and it added a bit of flavor to the run that the nagging person died being pushed off the edge while complaining. Little treats like those tow things..make the run for me. I hope the tank continues to grow and pulls away next roulette. I hope the person who got upset gets a hold of their life and realize there's a better way of helping people, IF they want to be helped.
    (1)

  9. #309
    Player
    Ashpd's Avatar
    Join Date
    Dec 2016
    Posts
    131
    Character
    Sky Ash
    World
    Odin
    Main Class
    Warrior Lv 100
    Ok, bye o/
    (1)

  10. #310
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Yuella View Post
    I have a solution. Scale the xp reward based on time required to complete the dungeon up to 30 minutes. If the dungeon takes 30 minutes, you get 100% of the xp. if it takes 15 minutes, you get 50% of the xp. So if you get a tank that pulls small and takes 30 minutes, you will be compensated with more xp. No more complaining.
    How about we do it the other way to give players an incentive to do their best? Give full rewards (XP, tomestones, etc.) for a 30 min run and a bonus 1% for every 20 secs below that, up to a bonus 45% at 15 mins.

    While we're at it let's add a reward based on personal performance. A 1% boost on rewards for everything above 50th percentile dps should be sufficient.
    (3)

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