Every competition is like im describing dude, im literally defining the word competition to you since you don't know what it means.
Can you prove it though?
In a proper competition we would know with certainty if you are or not and you wouldn't need to tell us every single time you post thanks to a little something called fairplay and game state. When a sportsman IS a winner it is EVIDENT and if something is wrong, we have a clear view of the state of the game so we know that something is wrong. Here we don't have that, there is no way to check the state of the game at anytime, there is no way to guarantee a minimal standar of fairplay. The very scarcity you think gives value to your achievement is actually the reason why it has so little value: your game mode doesn't even work outside particular hours of the day, stagnated by the lack of interested participants, there is not a large community, there is not enough eyes/streamers/competitions/organized events to know, when the community looks at PvP ladderboard only sees confusion, some blurry numbers and the apareance of a competition going on.
With a recurrent reward track, that each season put the rewards on the line. After a few iterations you would be much more confident that mounts and glamours would be on the hands of actual competitors: You wouldn't be able to purchase them if you were not a good PvPer, or you might, but you will surely lose it the next season unless you wanted to pay for it every season - something that can be much more consistently tracked by some kind of actual fiscalization. Throwing endless matches to it to tilt the scores wouldn't work either, nor trade, since the reward will be lost by "unfit players" eventually they will just be rolled out each season by the masses of players that now, actually have a chance at getting a reward of their like.
You will still have the rewards only in hands of those who passed the SKILL check - They managed to qualify top 100, and then again, and then again and so on. We might even give enough stability to PvP with that that we might actually have players with the right to be "champions" - some cool looking features might even be added, like diferently tinted titles or special FX for particular skills or actions, like a diferent tone Limit Break for current champions: Imagine being in a dungeon and knowing someone is the current champion of PvP because his limit break has a diferent color than anyone else. Or he has a particular title with a diferent color, or a proper emblem like those of mentors.
All of this, but only IF they are the top 1, top 10, top 100 OR they are able to maintain their ranking. No sleeping on laurels. Thats the essence of a competition.



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