The game literally has a feature to skip cutscenes so thats validating its upto players if they wish to skip or not. Also nothing in the TOS actually states players have to wait on others, but causing players to die wilfully in this scenario is grieving.
You are very wrong here actually. The game allows players to progress how they wish, the game also has built in mechanics that ports players into the arena when the pull is made.I'd argue it's more disruptive to pull during someones cutscene than to patiently wait. The person in the cutscene will hear the sounds of the fight, receive a notification, and may feel pressured to exit the cutscene before it's over. On the other hand, the person pulling typically won't die and was already accepting that one person would be locked out of the fight till the cutscene was over (or deliberately was attempting to negatively encourage the new player to exit their cutscene early). What's one more person?
A player causing one to die in PVE by will when a fight has commenced is grieving by all its merits.
It would be pretty hard to prove someone just watching a cutscene or opening a loot chest is willingly causing others to die. Multiple AFK's in the middle of a boss fight? Then yeah.
I’m guessing it’d be considered a grey area, treating new players with respect won’t get you an instant ban I’m guessing. But even then, it’s too easy to say you noticed the sprout went into a cutscene, know how long it takes and decided to pet the cat or reply to a text message. Which still conveys the same point: that you allow a new player to enjoy their cutscene in peace. As it should be really. I have a very hard time believing that will actually put your account at risk.
You’ve said this on several threads. While there is policy that says you can vote kick people for different play styles (eg 3 don’t want to watch cutscene can vote kick the newbie), the newbie is NOT violating the terms of service.
Never in the history of this game has there ever been a case that supports this opinion.
The opposite, however, does have support (eg. Main scenario cutscenes are now unskippable).
So, yes, you and your friends have license to be massive wang-rods if you really want to, but no, the newbie isn’t breaking ToS, despite how many times you keep saying they are.
For the record, there is nothing specific in the ToS about “disruption of gameplay”.
It’s just a huge blanket statement, which may or may not even involve actual game play, they could be talking about bullying, they could be talking about DDOSing…
(3.2 Disruption. You may not in any way disrupt or interfere with the Game experience of other players, including the disruption of Square Enix's computers and servers.)
Now, the actual list of prohibited activities does go into detail.
It says, very clearly, “Obstruction of Gameplay” and lists specifics on what it means. No where in there is “going slow and watching cutscenes” mentioned. In fact, what they mean by obstruction is stuff like overlapping NPCs so players can’t select or otherwise causing players to be unable to progress. Slow =/= obstruction.
Read the fricking ToS…
https://support.na.square-enix.com/f...la=1&kid=68216
Last edited by kaynide; 10-07-2021 at 02:34 AM.
That’s one heck of a down play when you compare wall to wall, aoeing everything down so things die relatively simultaneously vs 1 pack at a time x how ever many packs between each boss.
Why has this thread devolved into an "etiquette of watching cutscenes" thread? Let's stick to one debate instead of dividing it.
I'd suggest moving to a server on a JP data center. Elemental has a rather high English speaking population, with some servers (Tonberry, Kujata) at over 50%.
If you run the game using the English client, you'll still land in mostly English speaking groups, even if you set your DF languages to JEDF.
People here tend to play a bit more slowly. They still try to get stuff done, but not at the expense of safety. Chatting isn't even needed to find out whether your group is capable and willing to go fast, it mostly regulates itself after the first pull.
What is this hate on that you have against new people? It's new people that are going to keep the game growing, not entrenched veterans.
In a team-focused situation, players that don't maintain awareness of the entire team's status and just go off lone wolfing are the ones disrupting gameplay. They're not making sure that their entire team is ready for the encounter so they are setting the team up for failure.
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