They really ought to put the main and aoe combos into one button, there's not really a good reason not to other than it makes the combos all feel the same or something.

They really ought to put the main and aoe combos into one button, there's not really a good reason not to other than it makes the combos all feel the same or something.



I rather combos stay as is, better to keep fingers busy instead of doing what people complain about a lot on forums, spamming one button ad nauseum, plus Yoshida has already addressed this and said it won't be happening, some time ago in an interview.





But then they could replace those buttons with new buttons![]()



not really, there is only so much they can add, the addition of more oGCD will reduce potency of GCDs to spread across combo based jobs, to keep balance, and there isn't much more in the way of GCDs they could add without de-coupling rotations away from the new 60/ 120 second buff windows and reduce resource building with less combo usage for gauge spenders. Combos are fine as is, they don't need consolidation, if people struggle with hotbar space, then it's up to them to optimise their hotbars better.





Personally, I wouldn't mind if GCDs were nerfed if it meant more oGCDs. I much prefer jobs that have more oGCDs to weave.not really, there is only so much they can add, the addition of more oGCD will reduce potency of GCDs to spread across combo based jobs, to keep balance, and there isn't much more in the way of GCDs they could add without de-coupling rotations away from the new 60/ 120 second buff windows and reduce resource building with less combo usage for gauge spenders. Combos are fine as is, they don't need consolidation, if people struggle with hotbar space, then it's up to them to optimise their hotbars better.![]()


The one job I felt hurt the most when they purged a ton of skills was PLD.
I really miss Flash as it's a FF staple skill. And to remove it after nearly 7 years of using it. It was kind of like a gut punch when I saw they removed it.
Total eclipse and Prominence are great though. Level 70 paladin suffered from severe button bloat.
-Flash- removed
-Bulwark- removed
-Shield swipe- removed
-Tempered Will- Removed
-Savage Blade- Removed
-Sword Oath- Removed
Role actions I used:
-Foresight- Removed
-Awareness- Removed
-Convalescence- Removed
That's a whopping 9 skills that I flicked off my hotbars. Paladin for me just had....maybe...to many choices of mitigation looking back on it now. Paladin for me is damn near perfect.
Only things I would change are:
Make Clemency an Oath Spender
Shelltron Oath cost to 25
Take Cover off the Oath spender table, OR rework it to work like Closed Position, where you can gain oath for blocking through Cover. Or remove it and buff interventions duration or length.


To be honest, Flash would be right at home in the Blue Mage kit, where it truly belongs.
It is certainly a FF staple skill, but in most FF games is used by the enemies.
That said, having a blinding effect on holy circle for example would be nice. (not that we need more mitigation in dungeon, but just for flavor I guess)
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