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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    The one job I felt hurt the most when they purged a ton of skills was PLD.

    I really miss Flash as it's a FF staple skill. And to remove it after nearly 7 years of using it. It was kind of like a gut punch when I saw they removed it.

    Total eclipse and Prominence are great though. Level 70 paladin suffered from severe button bloat.

    -Flash- removed
    -Bulwark- removed
    -Shield swipe- removed
    -Tempered Will- Removed
    -Savage Blade- Removed
    -Sword Oath- Removed

    Role actions I used:
    -Foresight- Removed
    -Awareness- Removed
    -Convalescence- Removed

    That's a whopping 9 skills that I flicked off my hotbars. Paladin for me just had....maybe...to many choices of mitigation looking back on it now. Paladin for me is damn near perfect.

    Only things I would change are:
    Make Clemency an Oath Spender
    Shelltron Oath cost to 25
    Take Cover off the Oath spender table, OR rework it to work like Closed Position, where you can gain oath for blocking through Cover. Or remove it and buff interventions duration or length.
    (0)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sqwall View Post
    I really miss Flash as it's a FF staple skill. And to remove it after nearly 7 years of using it. It was kind of like a gut punch when I saw they removed it.
    To be honest, Flash would be right at home in the Blue Mage kit, where it truly belongs.
    It is certainly a FF staple skill, but in most FF games is used by the enemies.
    That said, having a blinding effect on holy circle for example would be nice. (not that we need more mitigation in dungeon, but just for flavor I guess)
    (2)

  3. #3
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I would rather they consolidate the combos and upgrade existing skills than add new buttons.
    (1)

  4. #4
    Player PlushyprincessMusa's Avatar
    Join Date
    Aug 2021
    Posts
    106
    Character
    Melodie Kisne
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Arcane1 View Post
    Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?


    when it comes to games, my answer is yes and no

    Do i enjoy alot of buttons "yes" but do I enjoy it just for the sake of it like a million cds just for seconds of boost not rlly

    I only enjoy it if the buttons are useable as often as your first ones that way you can use strategy and complication moves that can maximum power you making it clear the difference between expert level of the job and not so good at it
    (2)

  5. #5
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Honestly depends on how many important regular buttons you have to press.
    I found the sweet spot to be around 18 Buttons to press regularily within a rotation or otherwise active enough regular skills and about 8 skills that have a more niche uptime or otherwise long CD.
    Wouldn't mind more if they are buttons like stances or extremely situational (repose, undraw) but even if the total buttons is above 26, I'd be fine as long as the active buttons won't be above 18 as I'd have to click any other buttons above that number.

    This was especially apparent for me while leveling Samurai and Blackmage.
    Jobs that had it just right were Dragoon and Summoner for example.

    I'd only assume that they are aiming to stay below 32 though to not mess up with comfy controller play but even that would mean hot bar swapping if you wanna slot in important markers and 2-3 important general slots like teleport/greeting macros.
    (1)

  6. #6
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Arcane1 View Post
    Do people acctually enjoy the 15+ button rotations? Have they never thought to address the bloat?
    It's not how many buttons you have, it's how you use them that counts~
    (1)

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