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  1. #1
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Larirawiel View Post
    That is the reason why it is a bad idea when tanks can create AoE threat so easily, IMHO. That thing is really good in WoW classic that you have to fight to get threat from every single mob. It prevents the "gogogo"-mentality very effectively because "gogogo" is not possible without dead DPS players.

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    I can keep dps up as a healer as much as I can keep a tank alive. Ive done Castrum the other day where the tanks were no where to be found so a Samurai was chain pulling and we still did fine. Sure Im glued to my heal buttons but thats fine.

    Single pulls are one of the most boring things as a healer in this game. Same for dps who dont need to use AoE, and tanks who dont need to mitigate.
    (4)

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,567
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Juun View Post
    I can keep dps up as a healer as much as I can keep a tank alive. Ive done Castrum the other day where the tanks were no where to be found so a Samurai was chain pulling and we still did fine. Sure Im glued to my heal buttons but thats fine.

    Single pulls are one of the most boring things as a healer in this game. Same for dps who dont need to use AoE, and tanks who dont need to mitigate.
    True. But this also shows that the game is completely dps centric. There is no real difference between a tank job and a dps job. Both have exactly the same play style: both have a static rotation. The only difference is: as a tank the mobs attack you. And tank dps matters. Many tank players avoid the dark knight because this job has the lowest dps output.

    And as a healer you also have to do dps. And dps'ing as a healer is boring as hell. Because the dps spells trigger the GCD.

    IMHO such a game design is not very healthy for the game at all. It causes a lack of tanks and healers. Because why should i play a crippled pseudo dps job when i can play a real one? I think, the jobs need much more diversity at all and not just only "this job is only a slightly different rotation".

    Cheers
    (1)