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  1. #11
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I only played one melee DPS and that's rogue and I have to agree a toxic bomb would be cool or maybe "Fan of knifs" a 90* aoe in front of you like the Archer/Bard
    (1)
    Last edited by Aron73; 10-05-2021 at 08:50 PM.

  2. #12
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,235
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Yeah definitely need an aoe at lower level. Also to be honest wouldnt mind seeing the entire kit up to like lv30 starting at lv1, there arent really that many skills and would certainly help out with the blandness pre job has...
    (3)

  3. #13
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I think it'd be good for them to move Arm of the Destroyer, Doom Spike and Death Blossom to earlier levels.
    (7)

  4. #14
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nyarlha View Post
    These boards really are Earth 2. We actually have people defending not everyone having AOE abilities at low level because of "difficulty" in freaking Totorak.
    LOL, right?

    Not having AOEs have nothing to do with difficulty, in Toto-Rak or anywhere else in the game... It just make things die slowly.

    In fact, mass pulls to AOE down packs are MORE difficulty than smaller ones where people single target enemies, because the big pulls really need the tank and healer to be on their toes, because the tank's health can spike like crazy even with mitigators plus there's much more enemy aoes appearing left and right. There's a reason why WHM is the best dungeon healer.
    (9)

  5. #15
    Player
    DontReadThis's Avatar
    Join Date
    Mar 2021
    Posts
    154
    Character
    Bare Bear
    World
    Midgardsormr
    Main Class
    Culinarian Lv 100
    Yes, they should give every melee and tank at least a basic 1-2 aoe combo at that level. If they need to, they could just give weaker versions of the aoe abilities and then just upgrade them later with traits.
    It would be a lot better than what we have now where some jobs get no aoe until well into their 40's and others have no aoe combo until their 70's. Dark knight literally spams 1 button in aoe pulls until level 72!
    (3)

  6. #16
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nyarlha View Post
    These boards really are Earth 2. We actually have people defending not everyone having AOE abilities at low level because of "difficulty" in freaking Totorak.
    Yet we have 10k Mana? What for? So, so weird.
    (0)

  7. #17
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    There isn't a need to mass pull or AoE spam those early dungeons. They're already easy and quick to complete and the enemies die extremely fast as it is. We don't need to reduce it to being run on 1 braincell pushing 1 button.
    (2)

  8. #18
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Yah, I'm hoping they make some adjustments in EW. We'll find out in 8 more days.
    (1)

  9. #19
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    There isn't a need to mass pull or AoE spam those early dungeons. They're already easy and quick to complete and the enemies die extremely fast as it is. We don't need to reduce it to being run on 1 braincell pushing 1 button.

    It isn't about "need". It is about "should".


    New players tend to see ARR part very mind-numbing, mostly cuz there are not many things to do with early levels' limited kits. Going melee is painful in dungeon setting cuz spaming an incomplete combo of 2 single-target buttons are not that much difference from spamming a single AoE buttons. And it is not like their melee's single-target attacks is any stronger than other roles with much early access to AoE like ranged classes. A pre-30 runs with two zero-AoE melee is a cursed run cuz it is not matter how many monsters tank pull.



    Giving melee players an AoE skill, even a throw-away skill, for their first dungeon run is nothing game-breaking but help smooth the gameplay's out, the same vibe of moving Paladin's gap closer to earlier level. Do Paladin really need a gap-closer in earlier level? They don't need that. Should they have it in early level. They should, cuz why not?
    (6)

  10. #20
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Dunno about having a standard aoe like that at the same level but I think some stuff could stand to be moved around like swapping Disembowel (18) with Doom Spike (40) since you don't get the 3rd part of the Disembowel combo until 50 anyway. There are probably other skills that can be moved around like that I'm sure.
    (1)

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