


Right back at you. If you want to play with speed runners, then do that instead of queueing for the duty roulette and subjecting a mix of novices and experts to your impatience. I know it's not reasonable to expect that of you, however, for the same reasons it's not reasonable for you to expect that of me. If I could get 50 tomestones at a pop by exclusively running trusts, I would happily do so.





No offense, but this attitude is exactly why DR df runs are so terrible now. You guys pushed all of the decent players out with this attitude.Right back at you. If you want to play with speed runners, then do that instead of queueing for the duty roulette and subjecting a mix of novices and experts to your impatience. I know it's not reasonable to expect that of you, however, for the same reasons it's not reasonable for you to expect that of me. If I could get 50 tomestones at a pop by exclusively running trusts, I would happily do so.
Now they get sub 20 minute runs and df gets... Hour minimum....



I'm not sure how DR is even relevant to this conversation. DR has no trash and no possibility of wall to wall pulls. I was farming memories in DR a couple of weeks ago, and runs were taking about a half hour. I can't even remember a single wipe in my runs. The "decent" players who you're talking about prefer to run with each other because they've spent hours outside of DR faming essences. Their runs are taking just as long, but they've front loaded that time into essence farming and manual group finding. More power to them. I can't say I've ever been bored in DR.




Essence farming takes no more than 30 minutes. Or they're simply buying Fragments off the Marketboard. Either way, the extra time spent isn't remotely comparable. I've ran four DRs with a premade PF in the same span of time DF took to complete it once. The decent players decided they were done getting leeched off and made their own incredibly fast alternative. Which does to show how incredibly shortsighted the whole Essence system is from a design perspective.I'm not sure how DR is even relevant to this conversation. DR has no trash and no possibility of wall to wall pulls. I was farming memories in DR a couple of weeks ago, and runs were taking about a half hour. I can't even remember a single wipe in my runs. The "decent" players who you're talking about prefer to run with each other because they've spent hours outside of DR faming essences. Their runs are taking just as long, but they've front loaded that time into essence farming and manual group finding. More power to them. I can't say I've ever been bored in DR.
Except the typical community standard nowadays is medium to large pulls, especially in Expert. Therefore, you're being the outliner and should be expected to use PF.Right back at you. If you want to play with speed runners, then do that instead of queueing for the duty roulette and subjecting a mix of novices and experts to your impatience. I know it's not reasonable to expect that of you, however, for the same reasons it's not reasonable for you to expect that of me. If I could get 50 tomestones at a pop by exclusively running trusts, I would happily do so.
Last edited by ForteNightshade; 10-07-2021 at 01:18 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



I can buy the argument that this is expected in the Expert roulette, even though I've never run it. However, this go go go mentality is even pervasive in the leveling roulette. I run the leveling roulette for tomestones almost daily. I'm well-acquainted with the lower level instances. I'm not so well acquainted with the higher level ones. I've seen people complaining about having run through these instances so many times that they're bored, but in my case, this is the first expansion that I've level capped in. if the instance is 60+, I'm often running it for the first time at worst, and for the third time at best.
There have been several times when the tank stopped to fight, and I started DPSing, thinking that we were doing single pack pulls, so I wasn't sweating the tank being down a quarter of their health. Suddenly, I look up to see that they've taken off without a word, and by then they've pulled out of range and into another pack at half health. So I've learned to just not DPS and keep the tank topped off even if it's going to make the run slower.
On the other hand, there was this one time where the tank asked, "How did you want me to go? Fast or slow." My response was, "Your preference." His reply was, "Fast it is." I had no trouble healing and DPSing under those circumstances because I knew what to expect. The biggest problem with go go go in general is the lack of communication.
The way I see it, if you're signing up for the leveling roulette, you're doing so with the knowledge that many of those players will be novices to their job, if not to the entire game. It's like if I, as a high school senior, offered to sit in on an algebra class to help out some underclassmen only to nudge them out of the way, fill out their worksheets, and complain to them for being so slow at simple math. If you're unwilling to slow down, then don't run lower level content.




Many of us are not though. We're running it for the 100th time and don't feel like taking it slow because one person isn't able to keep up when the remaining two also want a fast run. Now there are some exceptions to this. In low level dungeons or new players, I'm more forgiving. Case in point, I didn't do as big a pull as a could after wiping in Dusk Vigil last night with a baby healer. I still maintained medium pulls though. Which segues into make next point. You aren't a novice by the midway point of Heavensward, if not early. You've literally reached more than half way to max level. If you still don't understand how to dodge orange circles, use CDs and have a basic understanding of your job kit, regardless of rule, you have no business queuing for 60+ content. Go back to the earlier dungeons and/or read your tooltips. I'm not going to pull three mobs at a time in Holminster Switch cause you're too lazy to actually practice your chosen job.I can buy the argument that this is expected in the Expert roulette, even though I've never run it. However, this go go go mentality is even pervasive in the leveling roulette. I run the leveling roulette for tomestones almost daily. I'm well-acquainted with the lower level instances. I'm not so well acquainted with the higher level ones. I've seen people complaining about having run through these instances so many times that they're bored, but in my case, this is the first expansion that I've level capped in. if the instance is 60+, I'm often running it for the first time at worst, and for the third time at best.
This notion big pulls are some sort of boogeyman is silly. Mobs do not hurt you whatsoever. Even in Leveling dungeons. Two sets of mobs aren't going to overwhelm even newer players nor is a DPS pulling ahead all that big a deal.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."



LoL... Front-loaded with essence farming... Someone has't been in a proper cluster farm.I'm not sure how DR is even relevant to this conversation. DR has no trash and no possibility of wall to wall pulls. I was farming memories in DR a couple of weeks ago, and runs were taking about a half hour. I can't even remember a single wipe in my runs. The "decent" players who you're talking about prefer to run with each other because they've spent hours outside of DR faming essences. Their runs are taking just as long, but they've front loaded that time into essence farming and manual group finding. More power to them. I can't say I've ever been bored in DR.
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