Page 3 of 34 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 335
  1. #21
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    One of the problems with going slow is that fighting 3 enemies is boring for everyone. It's boring for the DPS, who don't get to destroy an army of enemies and will probably end up doing single target. It's boring for the tanks, who don't have to mitigate or even try. It's boring for the healers, who don't have to heal hardly at all. Once you've gone fast it's hard to go back.

    If you want to appreciate the area on your own it's easy to do that at a higher level using the Undersized Party option. If you do enough roulettes some parties will go slow sometimes.
    It's that much more boring to do a single target rotation than an AoE? if the single target mob dies too fast, then buff it. Make the mobs do more damage and have more health. Make us actually have to use sleep or bind on a mob. Oh the horror. Your solution is to go back later and do it with an undersized group??
    (5)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Larirawiel View Post
    I have seen this behavior also in ESO and SWTOR. Because the game mechanics allow it. If you give the players the choice whether they can achieve something in an efficient way or in a way that makes fun they will almost always prefer the efficient, less funny way. It is a very important task for the game designers that the efficient way also makes fun. If not, the players will hate it. And this is an area where the Blizzard devs failed badly. And when i see content like Bozja/Zandnor then the SQEX devs did not learn from Blizzard's mistakes.

    Cheers
    People find different things fun. I personally think pulling as much as possible is more fun than 1 or 2 packs at a time.

    Been doing so since 2.0 end game dungeons. I don't tend to do so in leveling dungeons, because it's a lot more strict, but max level? Absolutely.
    (9)

  3. #23
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinha View Post
    I don't understand the problem. Could someone explain what I'm missing here?

    Does your character run slower than other characters or get out of breath? Just press W, struggles resolved. The healer and dps can't pull if the tank is pressing W. Click loot boxes with your mouse while you press W with your other hand. And why wouldn't you use Sprint on cooldown? People use Sprint on cooldown to move around in cities too.

    You can watch the scenery, listen to the music and try on clothing while you move. Why do you want to not move? This is not a new player thing because I've seen a newbie streamer chain pulling in their third dungeon. I've seen players chain pull in dungeons on the patch day they were released. Those players don't hate the dungeon, they just press W.
    I literally don't have time to look at loot much less anything else most of the time, without seeing "X will be sealed off in 15 seconds!"

    Like I said in the OP, I hate it and wish it was not this way. Maybe im the only one of the planet that hates it, and im okay with that. It wont change how I choose to play.
    (8)

  4. #24
    Player
    nebby00's Avatar
    Join Date
    Jul 2021
    Location
    Lurking in the forums... probably
    Posts
    262
    Character
    Thracie Treebow
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 90
    Quote Originally Posted by Xaruko_Nexume View Post
    It's that much more boring to do a single target rotation than an AoE? if the single target mob dies too fast, then buff it. Make the mobs do more damage and have more health. Make us actually have to use sleep or bind on a mob. Oh the horror. Your solution is to go back later and do it with an undersized group??
    The thing is, people have stated before that they desired harder dungeons with more involved enemies. However, in order to make dungeons super accessible to everyone including the people who just run around in circles in dungeons contributing nothing, the devs made it face roll easy to just rush through the entire thing and get out just as quickly. So yes, if you want to take your time and enjoy at your own pace, it is better off that you use the Grand Company Squadron system for ARR and HW dungeons, and the Trust system for SHB. Or if you still want to play with other people, go in with your Free Company or friends. These are the only solutions to your problem at the moment. Going in with random people you have to expect that veteran players are going to want to go fast, although they should be waiting on you if you're in a cutscene. That's what I always do at least if I see a new player in any cutscene.
    (8)
    The person who doesn't have a main class or character.

  5. #25
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lexis View Post
    Maybe it's a Data Center thing but, here on the Crystal DC, dungeon runs have been fairly 'chill'. No one's pulling for the tank, no one's pulling bosses while someone's watching a cutscene and I've yet to see anyone 'fall behind' either. I also take the time to check loot real quick if it could potentially be an upgrade, blindly nudging forward while I pass/need/greed.

    Groups still try to go through the dungeon in a timely manner, nobody takes the time to smell the flowers in-between every pull because no one, even newer players like myself, wants to spend 45 mins in a dungeon that normally takes 15-20 to clear. Still, compared to WoW, this is a welcome breath of fresh air. I no longer feel anxious going into dungeons, not even brand new ones.
    haha yeah dont get me wrong Im not trying to RP walk and Netflix while doing a dungeon here. Can I at least look at piece of loot long enough But just yesterday I saw people left behind in main scenario queue (almost always see this) Left behind in Alliance raids, to where multiple people had to ask to stop pulling until everyone gets to the purple line. It was an awful miserable experience and its been a lot more common the past couple weeks for some reason.

    Am I asking so much to watch a cutscene or even see what loot dropped? A lot of times people dont even open loot boxes so I have to stop and do it. They just run right past them.
    (4)

  6. #26
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Im to the point now of getting dungeons that I don't recognize or remember, that I have evidently already done.
    Y'all latching on to this as if OP is new player when they explicitly stated this in the very first post. This means they're talking about getting queue'd into dungeons they've previously done via a Roulette queue. TC can still say "oh, I don't remember this one," and ppl will usually chime in with tips at the start or as the go along. However, watching cutscenes and taking time to look at loot? Nah fam... assuming you're leveling alt jobs, there are plenty of alternative avenues available to those that want to stop and smell the roses. If DF Roulettes aren't your thing, can do open world FATEs, Palace of the Dead/HoH Solo, Squadrons, etc. Then you can move at your own pace.

    Quote Originally Posted by Grann-Goro View Post
    And if only one person says "slow", then it should be slow. (At least at the start. One can ask a little while later if accelerating is ok)

    Yes, it's like this. And no, it's not "the majority wins"

    It's called manners.
    110% absolutely and unequivocally disagree with this sentiment.

    "Manners" still applies both ways, and it is rude to hold up the majority when... once again, there is no actual penalty for death in a vast majority of content available in this game. The only penalty there used to be was losing your CDs, but that hasn't been a thing since mid-HW when they changed it to all CDs reset on wipe (and actually, for dungeons/alliance raids, CDs reset on Return to Homepoint too). Try the pulls first and adjust after if there's an "actual disaster."

    And yes, if someone wants to specifically run something different in some way from the community standards, that is what PF is for. You write "Learning, I want to go slow please, first time bonus" in comments. Turn off BLU if you don't want to trivialize the content further (or leave it on so maybe you'll actually be helping a new BLU player learn a spell). Then you get a nice group of like-minded individuals willing to work at a slower pace.
    (27)

  7. #27
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Xaruko_Nexume View Post
    and maybe some of you are fine with that. Maybe this is an unpopular opinion but it is my opinion and my feedback even though there is an infinitesimally small chance it will affect anything or anyone, besides getting my flamed.
    The solution is compromise, and no a lot of people in this game do that. Depends also on your job. In terms of tanking, I'm right there with you after long breaks. People want you to pull to the wall. I get doing that on the 50/60/70's roulettes but on regular dungeons it backfires sometimes. Best bet is to play the way you're comfortable and gradually build yourself up to where others are at.

    Take tanking, give it a shot..pull a bit more. If the healer can't heal you, then eventually people will want to tone it down. If a DPS goes ahead and pulls but dies on the way there, that's on them. On the flip side, you should take this time to get more comfy with taking in additional mobs and pulling them away. You're still on a learning curve, others aren't.

    So the solution is a compromise. The gogogo will not stop, and others should realize they might need to slow down for you for now. In return, do your part and try to reach that level of gameplay.

    It sounds odd but when you get comfortable with the dungeons and pull the massive amounts it doesn't feel so rushed anymore. Rushed due to being out of the comfort zone. Do yourself and other players a favor and step out of it..but don't feel like you need to cave in to the masses.

    Time...you'll get there. If others get upset..they can leave. Lets not act like there aren't other DPS out there waiting in roulette world waiting for that next in line to go down.

    Also, feel free to communicate this to the party. Some will give tips and overall will make the dungeon runs a bit more friendly. There are some really good people out there..and some who aren't..
    (2)
    Last edited by Leigaon; 10-05-2021 at 11:56 PM.

  8. #28
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    As a tank you should be wall to wall pulling in order to stay ahead of dps or healers in almost every dungeon past level 50. If they feel the need to pull for you, then you are going too slow.

    When it comes to watching cutscenes I'll usually wait for them to finish except for the select few that over several minutes long-like Stone Vigil and Toto-Rak's. There is no reason for any cutscene in an instance to last longer than 10 seconds. If the cutscene is longer than that, I will pull instantly.
    (18)

  9. #29
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    As a tank you should be wall to wall pulling in order to stay ahead of dps or healers in almost every dungeon past level 50. If they feel the need to pull for you, then you are going too slow.

    When it comes to watching cutscenes I'll usually wait for them to finish except for the select few that over several minutes long-like Stone Vigil and Toto-Rak's. There is no reason for any cutscene in an instance to last longer than 10 seconds. If the cutscene is longer than that, I will pull instantly.
    I hope I never find myself in a roulette with anyone who has that mentality.
    (16)

  10. #30
    Player
    nebby00's Avatar
    Join Date
    Jul 2021
    Location
    Lurking in the forums... probably
    Posts
    262
    Character
    Thracie Treebow
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    As a tank you should be wall to wall pulling in order to stay ahead of dps or healers in almost every dungeon past level 50. If they feel the need to pull for you, then you are going too slow.

    When it comes to watching cutscenes I'll usually wait for them to finish except for the select few that over several minutes long-like Stone Vigil and Toto-Rak's. There is no reason for any cutscene in an instance to last longer than 10 seconds. If the cutscene is longer than that, I will pull instantly.
    I agreed with you somewhat until you said you'll pull during cutscenes if you feel they're "taking too long". Cutscenes are there for story purposes, and the longer ones include a lot of lore in game, including the Aetherchemical Research facility which include two longer cutscenes. In order to not disrupt any new player's experience since not all cutscenes can be viewed again in the inn room, have some patience.

    But as for tanks, you should be more comfortable in your role, if not a bit awkward at 50. By 61-70, you should be nearing competency, although if you still are struggling, running content with friends until you get the hang of wall to wall pulling would be beneficial so that once a player is in SHB, they should be able to use mitigation and know to use AoE until there's two mobs left and be able to pull a minimum of two packs at a time.
    (10)
    The person who doesn't have a main class or character.

Page 3 of 34 FirstFirst 1 2 3 4 5 13 ... LastLast