Quote Originally Posted by Jojoya View Post
Purchase-based gil sinks don't do anything if the item the player wants to purchase isn't available.
So...houses never go up for sale?

Quote Originally Posted by Jojoya View Post
SE would have to increase supply, and that by itself would cause prices to drop as houses (or whatever item) became easier to obtain.
Something something server shortage.

Quote Originally Posted by Jojoya View Post
Except profit is still there in the currency that matters - real money - and that's always been handled outside of the game.
If you can sell someone gil, you'll just sell them gil. Way easier than selling an item worth an arbitrary amount of gil that you might take a relative loss on versus just selling them gil.

Quote Originally Posted by Jojoya View Post
If you feel like it's nothing more than a sandwich with unsanitary ingredients, why are you wasting time talking about it?

Why would you randomly pick a number lower than maximum when you're trying to discuss maximum wealth potential?
Go be pedantic somewhere else.

Quote Originally Posted by Jojoya View Post
What are you expecting them to buy from the marketboard that would cause the mega inflation? They're not going to sit there buying Mahogany Logs for 1 million gil each nor would all the players selling them list that at that sort of price.
Gil disappears or buy stuff at a higher price. Last I checked, something > nothing.

Quote Originally Posted by Jojoya View Post
Any inflation would be purely temporary. It would disappear once the cap was lowered and prices returned to their normal patterns because all the excess gil was removed.
Just like with what I'm suggesting.

Quote Originally Posted by Jojoya View Post
Where did I say capitalism is a problem? Neither capitalism nor the free market economy is at issue here.
I never said you did. I asked if it was.