Quote Originally Posted by Daeriion_Aeradiir View Post
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I'm well aware of both the butchering of SCH and MNK, having mained PLD/MNK/SCH in ARR and later DRK in HW. I'm also well aware of the game design lesson you chose to give me, but thank you for reiterating in case others who stumble upon this thread might not know about that aspect of FFXIV's direction of game design.

I'm not questioning the dev's decision to cater to the loudest demographic, I'm well aware of the shift in video game design over the last few years, as well as the overt money grubbing schemes that corporations have taken to maximise profits over the enjoyment of the medium, much to the chagrin of veterans who seek a challenge. I'm questioning the devs decision to come to no compromises in terms of restoring gameplay identity to the CURRENT DRK and the lack of any meaningful changes to the job in Endwalker after they specifically said they're BUILDING UP on the SHB jobs.

I concede that you are correct in saying that we don't have tooltips, but from the gameplay we saw, there was no difference between any old abilities generating blood or spending of the Darkside gauge, no difference in Living Shadow (they made it perform the same actions in the same order as in the SHB trailer), no difference to the stale 1-2-3 gameplay after the expenditure of your "burst" tool. even with these "new" skills added, there were still no changes to our kits overall disjointed design, nor were there any changes to the old skills' lack of meaningful interactions with the resources. despite how "subjective" my opinions are, you can objectively see which tank job got an actual evolution to its playstyle (WAR), and which tank was left in the dust to rot once all its mains switch to RPR.

as for your comment on the devs """hard work"""... they've stated in the past that they don't enjoy playing TANKS or HEALERS, so why should any of us be praising square enix for forcing the DPS orientated devs to rework a job they don't understand, rather than questioning why they don't just hire a dedicated dev for tanks and a dedicated dev for healers, so that the DPS devs can focus on further developing the DPS jobs that have been neglected, or do BRD and MCH not deserve the same amount of love as SAM or NIN?

I already came to terms with my future with FFXIV and the decision of its direction in the first post. the whole purpose of this thread is so that the new playerbase has at least one source to inform themselves of the problems with the job that they might have felt, but been unable to put into words due to missing context, and get a glimpse into what the past job was like so that they can see for themselves why certain abilities exist and why they feel so disjointed as opposed to interconnected with the kit. this thread is for FUTURE DRK players to know that there are job fixes they can fight for using the CURRENT DRK shell. you might think DRK doesn't """need""" these fixes because it's """functional""", but that doesn't mean that there isn't a loooong list of valid complaints about the jobs lackluster burst window, the lack of impact and interplay of your abilities, and the "fire and forget" nature of the jobs various tools. on top of that, the devs refusal to listen to feedback from both sides, not just from a "game design" perspective, but from a corporate decision to not hire a dedicated developer, despite all of the money this game is raking in, really shows which direction the game is heading.