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  1. #1
    Player
    PredatoryCatgirl's Avatar
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    Khara Relanah
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    Sargatanas
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    Quote Originally Posted by Jojoya View Post
    It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.

    Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.
    I also see almost no one with these mounts, and I personally know at least one billionaire who has said he's not spending his money on it regardless of how much he has. The issue here isn't that big ticket gil sinks don't work, the issue here is that they didn't offer anything someone wanted.

    Quote Originally Posted by Jojoya View Post
    What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.
    Which will absolutely function as a gil sink, yes. What it won't do is remove the incentive for RMT bots to buy and flip houses, which is the other benefit of this idea.

    Quote Originally Posted by Jojoya View Post
    Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).

    If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.
    There will absolutely be a response to this that defeats the purpose. You have 10B gil spread across yourself and nine retainers when this is implemented? Good thing you can make alts, which also have nine retainers each.

    And assuming they can't do that, they'll just start spending the gil, which will cause inflation.
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    Last edited by PredatoryCatgirl; 10-03-2021 at 08:04 AM.

  2. #2
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by PredatoryCatgirl View Post
    I also see almost no one with these mounts, and I personally know at least one billionaire who has said he's not spending his money on it regardless of how much he has. The issue here isn't that big ticket gil sinks don't work, the issue here is that they didn't offer anything someone wanted.
    I know a lot of players who have them. There were plenty to be seen when the vendors were first added. People bought them because they had nothing better to do with their gil.

    You don't see them now because they're rather boring as mounts and players like other mounts they have more. It doesn't mean they don't have the mounts.

    Your gil sink doesn't accomplish much because while a house is something that players want, a real estate purchase system would push prices out of the range of the ordinary player so only the wealthy could buy with gil they aren't using. Or desperate players would resort to RMT to get the gil they need.

    It's not closing the RMT loophole at all. There are wealthy players already selling their gil under the table to players who want gil but fear the gil selling websites (one of the hunt discords had members spammed by such a player a couple of months back until the admins kicked that player). If they can't get their real money by selling the house direct, they'll get it by selling the gil needed to buy the house. That gil comes right back to them ready to be sold all over again.

    Quote Originally Posted by PredatoryCatgirl View Post
    Which will absolutely function as a gil sink, yes. What it won't do is remove the incentive for RMT bots to buy and flip houses, which is the other benefit of this idea..
    The only way to stop RMT in housing is for SE to stop giving players control over specific game addresses and move to an instanced system that allows every player to get the house they want, similar to what other MMOs use.

    As long as we have wards and a limited number of each house size/location, we will have RMT whether it's buying the gil needed to purchase or buying the item direct.

    Quote Originally Posted by PredatoryCatgirl View Post
    There will absolutely be a response to this that defeats the purpose. You have 10B gil spread across yourself and nine retainers when this is implemented? Good thing you can make alts, which also have nine retainers each.
    Except part of what I mentioned was removing the ability to store gil on retainers. Retainers would be a temporary bank for what's received from marketboard listings, with that gil being automatically transferred to the player when they go to interact with the retainer, same as we automatically get gil when completing a duty/quest.

    You also forgot that players can now get a 10th retainer if they have the paid companion app.

    What I suggest would reduce the account wide gil cap from a potential 440 billion down to 4 billion.

    Quote Originally Posted by PredatoryCatgirl View Post
    And assuming they can't do that, they'll just start spending the gil, which will cause inflation.
    Inflation that would be very short term at best because players won't have as much gil to spend after the lower gil cap goes into effect.

    It's rarely the poor players selling the big ticket items. It's the players who have lots of time on their hands to play and they've become rich because of that extra time they have to farm for the rare items that bring in the big gil.
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  3. #3
    Player
    PredatoryCatgirl's Avatar
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    Khara Relanah
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    Sargatanas
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    Gunbreaker Lv 90
    Quote Originally Posted by Jojoya View Post
    Your gil sink doesn't accomplish much because while a house is something that players want, a real estate purchase system would push prices out of the range of the ordinary player so only the wealthy could buy with gil they aren't using.
    The whole point of a gil sink is to stop this. After the first few months to a year, prices will drop significantly.

    Quote Originally Posted by Jojoya View Post
    It's not closing the RMT loophole at all.
    I never claimed it stopped RMT entirely. I said it would get RMT bots out of housing, because they won't be spam-clicking something they can't flip for a profit. You will never stop RMT entirely.

    Quote Originally Posted by Jojoya View Post
    The only way to stop RMT in housing is for SE to stop giving players control over specific game addresses and move to an instanced system that allows every player to get the house they want, similar to what other MMOs use.
    Which SE won't do because potato. Leaving people like us to argue about the best ways to season a shit sandwich.

    Quote Originally Posted by Jojoya View Post
    Except part of what I mentioned was removing the ability to store gil on retainers. Retainers would be a temporary bank for what's received from marketboard listings, with that gil being automatically transferred to the player when they go to interact with the retainer, same as we automatically get gil when completing a duty/quest.

    You also forgot that players can now get a 10th retainer if they have the paid companion app.

    What I suggest would reduce the account wide gil cap from a potential 440 billion down to 4 billion.
    I didn't forget anything. I just picked a number and you assumed I forgot something. And also, great, get ready for mega inflation when they decide to spend all that gil on the market board rather than lose it.

    Quote Originally Posted by Jojoya View Post
    Inflation that would be very short term at best because players won't have as much gil to spend after the lower gil cap goes into effect.
    Like they're going to wait. They'll spend it before it goes into effect. And please don't tell me that SE should set the dangerous as hell precedent of just getting rid of gil without telling people. Great way to destroy trust. And no they didn't do it before either. They slashed a zero off of everything, including prices. Its like how some countries do old/new currency to stop zeros from adding up.

    Quote Originally Posted by Jojoya View Post
    It's rarely the poor players selling the big ticket items. It's the players who have lots of time on their hands to play and they've become rich because of that extra time they have to farm for the rare items that bring in the big gil.
    Is this a problem? That's basically how capitalism should actually work. More time and effort equals more money.
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  4. #4
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by PredatoryCatgirl View Post
    The whole point of a gil sink is to stop this. After the first few months to a year, prices will drop significantly.
    Purchase-based gil sinks don't do anything if the item the player wants to purchase isn't available.

    SE would have to increase supply, and that by itself would cause prices to drop as houses (or whatever item) became easier to obtain.

    Quote Originally Posted by PredatoryCatgirl View Post
    I never claimed it stopped RMT entirely. I said it would get RMT bots out of housing, because they won't be spam-clicking something they can't flip for a profit. You will never stop RMT entirely.
    Except profit is still there in the currency that matters - real money - and that's always been handled outside of the game.


    Quote Originally Posted by PredatoryCatgirl View Post
    Which SE won't do because potato. Leaving people like us to argue about the best ways to season a [xxx] sandwich.
    If you feel like it's nothing more than a sandwich with unsanitary ingredients, why are you wasting time talking about it?

    Quote Originally Posted by PredatoryCatgirl View Post
    I didn't forget anything. I just picked a number and you assumed I forgot something. And also, great, get ready for mega inflation when they decide to spend all that gil on the market board rather than lose it.
    Quote Originally Posted by PredatoryCatgirl View Post
    Like they're going to wait. They'll spend it before it goes into effect. And please don't tell me that SE should set the dangerous as hell precedent of just getting rid of gil without telling people. Great way to destroy trust. And no they didn't do it before either. They slashed a zero off of everything, including prices. Its like how some countries do old/new currency to stop zeros from adding up.
    Why would you randomly pick a number lower than maximum when you're trying to discuss maximum wealth potential?

    What are you expecting them to buy from the marketboard that would cause the mega inflation? They're not going to sit there buying Mahogany Logs for 1 million gil each nor would all the players selling them list that at that sort of price.

    I never said they would wait. If they bother spending the excess gil, they would do it before the cap was lowered on items that they want. Who would they likely be buying from? Other rich players who have the rare big tickets items and who will likewise get hit by the lowered cap.

    Any inflation would be purely temporary. It would disappear once the cap was lowered and prices returned to their normal patterns because all the excess gil was removed.

    I also never said that SE wouldn't give players warning in advance of the change. Of course they would let players know it was going to happen.

    Quote Originally Posted by PredatoryCatgirl View Post
    Is this a problem? That's basically how capitalism should actually work. More time and effort equals more money.
    Where did I say capitalism is a problem? Neither capitalism nor the free market economy is at issue here.

    The root problem the outrageously high gil cap coupled with our ability to generate gil on demand instead of having to find ways to acquire gil that already exists in the game economy. Real life may not have a gil cap equivalent but as individual and businesses we're also certainly not able to generate new money on demand - that is something governments reserve for themselves and they're usually very careful before resorting to it. If you want money in real life then you need to do something that will get someone else to give it to you.

    Compare that to the game. If there's something I want to buy on a character but I don't have enough gil, I don't have to sell things to another player to get the gil I need. I've got multiple ways of getting the gil I need, some being more time efficient (leves, treasure maps) and others being very time inefficient (random mob grinds for gil and crafting materials to sell to vendor) and yet others falling in between (roulettes, challenges logs, dungeon grinds for gear drops to sell to vendor).

    If the item I want is sold by a vendor, there's no problem.The vendor is a gil sink removing what I just earned from the game.

    If the item is being sold to another player, then I just infused the player economy with a fresh amount of gil that will contribute to inflation because the market tax only removed 5-10% of what I had earned.

    If SE didn't want to lower the gil cap but wanted to get serious about gil sinks, then they should consider a tiered market tax based on per unit sale price. As an example, keep it at 5% for items with a unit price up to 10k gil. For unit prices of 10,001 to 100k, increase it to 10%. For unit prices of 100,001 to 1 million, increase it to 20%. For items over 1 million, increase it to 40%. Scale the seller tax in a similar fashion while retaining some discounts to incentivize sellers to place their retainers in the less congested markets (assuming SE still hasn't solved the global market programming issues they had mentioned back when world visit was announced).

    That would do double duty when it comes to inflation checks by both pulling more gil out of the player economy and encouraging players to price lower to keep out of the higher tax brackets. Yet I imagine most players would like that idea even less than the idea of lowering the gil cap. Lowering the gil cap would only impact the wealthy players. A tiered market tax would affect everyone.
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    Last edited by Jojoya; 10-04-2021 at 09:13 PM.

  5. #5
    Player
    PredatoryCatgirl's Avatar
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    Khara Relanah
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    Sargatanas
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    Quote Originally Posted by Jojoya View Post
    Purchase-based gil sinks don't do anything if the item the player wants to purchase isn't available.
    So...houses never go up for sale?

    Quote Originally Posted by Jojoya View Post
    SE would have to increase supply, and that by itself would cause prices to drop as houses (or whatever item) became easier to obtain.
    Something something server shortage.

    Quote Originally Posted by Jojoya View Post
    Except profit is still there in the currency that matters - real money - and that's always been handled outside of the game.
    If you can sell someone gil, you'll just sell them gil. Way easier than selling an item worth an arbitrary amount of gil that you might take a relative loss on versus just selling them gil.

    Quote Originally Posted by Jojoya View Post
    If you feel like it's nothing more than a sandwich with unsanitary ingredients, why are you wasting time talking about it?

    Why would you randomly pick a number lower than maximum when you're trying to discuss maximum wealth potential?
    Go be pedantic somewhere else.

    Quote Originally Posted by Jojoya View Post
    What are you expecting them to buy from the marketboard that would cause the mega inflation? They're not going to sit there buying Mahogany Logs for 1 million gil each nor would all the players selling them list that at that sort of price.
    Gil disappears or buy stuff at a higher price. Last I checked, something > nothing.

    Quote Originally Posted by Jojoya View Post
    Any inflation would be purely temporary. It would disappear once the cap was lowered and prices returned to their normal patterns because all the excess gil was removed.
    Just like with what I'm suggesting.

    Quote Originally Posted by Jojoya View Post
    Where did I say capitalism is a problem? Neither capitalism nor the free market economy is at issue here.
    I never said you did. I asked if it was.
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  6. #6
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by PredatoryCatgirl View Post
    So...houses never go up for sale?
    You've got 200 players who want to buy a house and have enough gil to do so. There's only one house available.

    There are 199 players your gil sink is ignoring. That is not a good gil sink.


    Quote Originally Posted by PredatoryCatgirl View Post
    Something something server shortage.
    Wouldn't have been a problem if SE had gone with a fully instanced system in the first place. Doesn't change that it will be effective when the industry shortage is corrected and if SE chooses to fix the housing problem.


    Quote Originally Posted by PredatoryCatgirl View Post
    If you can sell someone gil, you'll just sell them gil. Way easier than selling an item worth an arbitrary amount of gil that you might take a relative loss on versus just selling them gil.
    To sell someone gil, they need to have something they want and will be able to buy with that gil. Here we're talking about a house.

    If someone else owns the house, there's no guarantee the player will be able to buy it. They may not be interested in buying the gil if they aren't certain they will get the house.

    If you own the house and have a way to guarantee that player will get it (FC transfer, relocation or whatever), there's no need to involve the gil. You just sell the house for the real money.


    Quote Originally Posted by PredatoryCatgirl View Post
    Go be pedantic somewhere else.
    You started it.


    Quote Originally Posted by PredatoryCatgirl View Post
    Gil disappears or buy stuff at a higher price. Last I checked, something > nothing.
    Useless something is a waste of precious inventory space, and thus worse than nothing. Rich people rarely waste money on useless items. That's part of how they got rich.



    Quote Originally Posted by PredatoryCatgirl View Post
    Just like with what I'm suggesting.
    Go back to the first point. The gil doesn't disappear when the player with the gil cannot buy a house because there aren't enough available.


    Quote Originally Posted by PredatoryCatgirl View Post
    I never said you did. I asked if it was.
    Then you have your answer.
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