It's not going to make an effective gil sink if the goal is to curb inflation. It could have the opposite effect if the seller is looking to make that gil specifically so they can spend it on items that other players are selling. A 150 million gil transaction might see 30 million inactive gil removed from the game at the same time 120 million previously inactive but now active gil enters it.
Expensive gil sinks tend to remove gil that's not in active circulation and so don't impact inflation in the player economy. Look at what has happened in the last 6 months. Players asked for more gil sinks so SE added gil sink mounts for 25 million and 50 million. Did that have a positive impact on inflation? Of course not. It only hit gil that the buyers were not using and had no plans to use.
What was SE's next response? To announce that teleport fees would be getting adjusted and Aetheryte tickets would no longer offset all teleport costs to every location. Now that absolutely will impact inflation because it's hitting gil that every player is actively using, not gil the rich have stashed away on some retainer.
Probably the biggest cause of inflation in the game is the gil cap. There's no reason for gil cap to be 999,999,999 per character/retainer when the largest game controlled purchase price is only 50,000,000. That's an insane amount of gil that can be accumulated compared to the typical gil reward for game play (usually between 500 and 8k gil).
If SE is really concerned about inflation in the player economy, they need to remove the ability to store gil on retainers and slash the gil cap to 100 million. That's high enough for a player to comfortably accumulate what they need to get the most expensive game purchases while reducing the gap between the rich players and poor players considerably. The poor player will have more buying power because what they have will be closer to what the richest players have. The rich players will still have more of the fun items and be more effective at making gil when it's time to replace what they spend but prices on player to player transactions would be reduced considerably because no one would have as much to spend.
There should still be the opportunity for players to get a dream plot. The lottery won't be universal and SE still hasn't announced what changes they are making to relocation. We don't know if relocation to the lottery wards will require entering the lottery or if there will be some grace period for players to relocate before the lottery on a plot begins.



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