To be honest, I had already thought of the possibility to spend Greased Lightning stack duration as a resource, but was never certain how and what I would want the actual function of that sort of concept to be... =w=;
A thought of interest... I chose to remove the damage increase from Greased Lightning stacks, because the sheer amount of damage potential lost, when Greased Lightning stacks are lost, was a common complaint and major issue that Monk players had with the Greased Lightning stacks, other than the duration issue; but I do like the idea of if Greased Lightning stacks were to also increase defense statistics and movement speed...
As for the reduction of ability CDs, I could imagine that some posters around here would complain and be against it, but I sort of like the idea... It could be a static 5% to 20% reduction, or could even function similar to Warriors' Infuriate CD reduction, in the sense of that the Monk could spend seconds off of the duration of Greased Lightning stacks, to reduce the CDs of any abilities that are on CD...
That makes a fair bit of sense, yeh.. and makes me think that you threw both solid-resource and resource gauge styles out of the window, for a meter-style resource... Which FFXIV kind of lacks meter-style resources, any way, so I kind of like the idea and you will not read much complaints from me...
Yeh.. simple enough, we suppose. And not too simple, at least, so no complaints. / On a side note, that definite reads to be a meter-style resource...
Aiya... I like this idea. I had thought of a complete re-design of forms, but had not thought up a concept to just expand what there already is... Would we be correct to assume that the idea with that, is that all actions would have a Raptor, Coeurl, and Opo Opo form bonuses, and any action can lead into any other action, or activate its own form bonus, via a second/repeat use of the action?
This idea is less of interest, for me, but it still makes a lot of sense, and would ensure both the importance and relevance of the form shift rotation, at least...
A good re-design idea, I will give you that... It keeps the spirit of Perfect Balance as a loophole to cheat the rules, in a way that is relevant to the core of the concept, while it also seems, at least to me, that it would cause less issues than the current Perfect Balance, and be less of a annoyance...
I am not certain what you mean in option C, but I think that I can comprehend options A and B... The real question is just, as a resource, would Greased Lightning replace Chakra, or get spent on complete different things, than what the Monk would there-for still spend Chakra on... My personal opinion would be that Greased Lightning and Chakra have separate spenders, and perhaps spenders that costs both, but I would not replace Chakra with Greased Lightning as a resource...
Last.. other than that I agree with and could see Tornado Kick function in such a manner, I can also agree that the current function of Chakra resource is not a good one... But I would not remove it. Rather, I have been to think about and work on a re-design of the Chakra resource, but that is not quite done, yet...
The skeleton and backbone of my not-yet-complete re-design idea, takes the 14 Chakra of light and darkness as its base, 7 chakra for each side, to be a 14-point solid-resource dual resource pool; with the 7 Chakra of light as a fast build-up resource that the Monk spends often, with full-independent generation, and the 7 Chakra of Darkness as a slower build-up resource, that the Monk uses less often, albeit to execute more powerful actions; that is half independent in its generation, and half dependent on the Chakra of Light, for its generation...
Also, I came up with that before the Reaper reveal, and before we found out how Reaper resources function. The similarity, other than that one is sold-resource and one is gauges, is a total coincidence... I did not copy the Reaper to come up with that idea.


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