What's worse is enforcing this Dichotomy when it pretty much doesn't exist.To be honest? If people are excited to play Sage and it creates a problem for a lack of Pure Healers, that would be great. It means SE made a mistake and haven't given the "pure healers" enough attention to make them interesting enough for people to play and adjustments might actually be made. Otherwise... meh? It doesn't really hurt or harm. It just irks me that they are forcing this dichotomy in the game when there could be more diversity on all the healers. Variety is the spice of life, as the saying goes after all. And healers are lacking a lot of spice right now... aside from Sage.
Pure healers have shields, shield healers have regens.
What's the damn point of separating them now?
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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