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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    White Mage -> Abilities/traits Suggestions

    Luminance -Trait - 20% chance after casting glare/holy that your next glare or holy has 100% critical and cost no magic points.

    Maelstrom -Trait - 20% Aero/Día damage or tics have a chance turn your next aero/dia into turning your current aero and dia into aero III or Dia II watch is aoe version

    Divine Thunder - Trait - Holy/Assize - have a 20% chance allow you afflatus misery cast misery without consuming the blood lily (cause if first one wont kill you second one will))

    Healing Mastery -Trait - Increases HP recovery all cure and medica spells by 10% and increasing radius by 6 yams and reducing mana cost by 50-200 depending on what spells its determined by what type.

    Advanced Rejuvation - Regen. Medica II ,Asylum regen tics have 10% chance cause your next cure II or Cure III cost no mp (replacing free cure) cure doesn't activate it regen effects will

    New Role Spells
    Rescue - instantly warps the target to your location (no lag no jank) - while healing them 750 potency
    Slow - Instant cast - deals 150-200 potency ogcd - adds 20-40% slow on the target while making target deal 3% less damage

    White mage only skills
    Cure 2 -> Cure 4
    1.50/2.50 cast time/gcd
    800 MP
    Restores target's HP.
    Cure Potency: 1000

    Temper - Increases targets damage/critical hit/direct hit/determation by 5% for 12-15 seconds (cost 2 lilies) single target buff

    Arise - Instant cast -Cost (3 Lilies). revives and rewinds time. healing target 100% restoring all buffs with no raise sickness this has 120 second cooldown making white mage only healer with advance version of raise
    (0)
    Last edited by VictoriaLuv; 10-05-2021 at 07:23 AM.

  2. #2
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    Healers have been complaining about spamming the same attack button in all content, and you FIRST idea just doubles down on spamming that one attack.

    While having an AoE DoT would be great again, why make it a proc ability like BLM or BRD, especially with your history of hating BRD?

    Why tie a trait that affects the Blood Lily to a skill or 2 that has nothing to do with Lillies at all?

    Healing Potency just doesn't sound right to me. The MP cost thing is stupid as well, we have Lucid Dreaming, Thin Air, and Lillies to use instead if we low on MP. WHM has the best MP management of all the healers.

    While Freecure should be moved to other abilities besides Cure, why put it on the Regen ticks? Why not put it on Glare, since people use that waaaay more anyways?

    People already complain about Rescue abuse, your version wouldn't fix that at all, even with the healing potency on it.

    Slow wouldn't work on Trials or Raid bosses, and even then, you still have enemies that are immune to certain statuses in dungeons, like the Frogs of Dohn Mheg being immune to stun.

    Both of your new lily spenders would force every raid static to demand a WHM at all times, which would be boring imo. Plus, why would you hold your lillies for a skill like those when you can spend them on instaheals that people need, or just spend them to get Afflatus Misery faster?
    (4)

  3. #3
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Again I hate the bard devs. not the bard players get it right one bard is dps. where healer is a healer. bard is meant to have more dps buttons. where healers have very limited rotation watch evolves are 2 offensive skills when single targeting well as long not playin scholar. offensive cooldown/item dia glare glare glare. advancing on this while giving them instant cast weaving ability watch there getting will make it so white-mage can burst.

    healing potency by 10% buff depends on the type of spells. mp 50-200 depends on type of spell if its cure it probably lose 50 cure II however 200 this is based on the actually mp cost of the spell rather then. yah whm does might as well make it better even better then all other healers where white mage exiles mana management cant be touched by other healers far longativity

    Regen tics something we always use . what other abilities are you gonna put it on. all it requires little bit balancing, procing free-cures quote alot. without falling into the cure trap.

    slow actually does work - arm's length has 20% chance slow added to it when you pop it. 1-70 not seen arm's lengh slow fail on any boss. are you thinking bout heavy maybe?
    slow is actually really meant be a weaving tool for healers with added benefits. if slow doesn't trigger everyone still deal 3% more damage to the boss. win win situation

    Your good at pointing out cons having here let me explain the pros yes you are right whm would be demanded in statics at all times watch is great. cause white-mage has been bottom of the food-chain for longest time. every healer has a chance stand in spotlight once in a blue moon. giving them a power raise give them 3 lilies with swiftcast already built in. want you want it cost 3000 mp instead? same with the buff? mp
    (0)
    Last edited by VictoriaLuv; 10-06-2021 at 02:40 AM.