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  1. #1
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    954
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Hold up I'll help you get some more wood for the incoming fire.

    #feelsbadman
    if you saw what the other tanks got. Its going to be a inferno.... Ill grab the gasoline
    (4)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  2. #2
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Embargo lifted, woo. Reading through the interview Reddit and MrHappy had with Yoshi-P and this stuck out to me:

    Mrhappy1227: I have a question in a similar vein - many skills have been adjusted over time to make them more friendly for high ping players such as Warrior's Inner Release in the Media Tour build and the Perfect Balance stacks that were added to Monk. Some skills such as Hypercharge, Wildfire, and Blood Weapons still have tight buff windows that can be punishing if the player’s connection is even just a bit slower. How does the team decide which skills receive these kinds of adjustments and which ones do not?

    似てる質問になってくるかと思いますけれども、ボタンの機械であったり、よりスムーズにアビリティを実行するであったり、ピングが高いやレイテンシーが悪い人達にもすごい親切な改善点が加えられていたかと思います。例えば戦士の原初の解放や踏鳴などがそれに該当すると思います。ただ、まだレイテンシーが少しでも悪いプレイヤーにとって、例えばワイルドファイアだったり、ブラッドウエポン、先ほどのハイーパーチャージであったり、やっぱりバフのウインドウがうまく繋がらないというか、うまくハンドリング出来ないっていう場合があったりするプレイヤーもいます。で、実際に調整を加えるときに「このアビリティは調整する」、「このアビリティはまた見送ろう」みたいな判断を下す基準などはありますか?

    Yoshida: I think a lot of it depends on player feedback, there are certain actions we decide to switch over as like a charge action with the stacking to alleviate some of the frustration and stress players are experiencing. It also depends on what kind of stress players as experiencing and what we identify. Sometimes it is a matter of changing a certain skill to become a charge action or something we that adjust the recast timing on to be a bit shorter in its cycle.

    Those are some of the elements we would look into. If we're talking about latency here, and apologies for repeating myself, we would need further data in order for us to analyze it properly to see what is causing it and recreate the issue on our end. If it an issue with latency I would recommend going to the forums and setting up a thread so the developers can see what kind of issue you're having and glean the information needed so we can analyze it properly and make adjustments so it becomes a bit more comfortable.

    プレイヤーフィードバックを見ていてというのが一番多くて、ダイレクトに、例えば「それをチャージアクションにしよう」とかっていうのを決めてるってよりは「プレイヤーがストレスに感じている」っていうポイントを見て、「じゃあそれを解決するにはチャージアクションにした方がいいよね」とか「リキャスト短くしよう」とか、そういうことが多いですね。だからさっきの繰り返しになっちゃうんですけどレイテンシーってデータをもらえないと結構厳しくて。原因とか要因を調べたり再現することが難しいので、是非レイテンシーに関わるところはフォーラムに是非スレッドを立てて、さっきみたら詳しい情報もらえるとより我々もっと快適に調整していけると思うので、是非お願いしたいですね。
    How absolutely blind is the Dev team? Provide feedback on the Official Forums? Are you shitting me? People have been providing feedback on Blood Weapon for two years. How much more data do they need when the English and Japanese Forums have been bitching all this time? "Depends on player feedback" my ass, player feedback has been provided and you've done shit all with it. Thanks for listening, Yoshi-P, glad to know our feedback means nothing.

    Full interview here if anyone else wants to start off their Wednesday morning with an unhealthy amount of day drinking.
    (16)

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Okay, this basically confirmed my decision to drop DRK. PLD here I come.
    (14)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Free spech at last, ok the leaks was true and nothing changed, DRK is going to be exactly the same job it is right now but with a small diference, now his burst window include Delirium on it every 60s and will have this new oGCD shadowbringer every min (twice in the opener) and thats it, DRK will have a slightly busy burst window due you have now to squeeze Delirium and Shadowbringer on it and then after that you wil have the most absurd and boring downtime ever made with around 45s of exclusive souleater spam hell yeah!!

    Even Mr.happy has mentioned his disatisfaction that DRK is so similar to WAR and no improves to distinguish he job has been made, since my original post has been deleted in the embargo i will repeat it, for now on DRK is oficially called Trash knight for me.

    Also the interview, like it's seems we aren't doing feedback at all, i belive they saw everything but seems like they directly ignore us and don't even care like why? Blood weapon problems has been a meme and has been mentioned since they released SHB over 2 years, it's was imposible to miss it, like what is the real problem now? that no one is delivering the feedback or what?.
    (15)

  5. #5
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Also wanted to ask something on that note (i think)

    We have salted earth now being used on our position so no more macro, i get that.
    But now we have Oblation (the little blackest night) with it's two charges.
    So as an Offtank we are still gonna use the same amount of macro in a fight (maybe even more by having two charges).
    But if a tankbuster goes to the Main tank that means using Blackest night and Oblation, both with their macro, during the rotation right?

    So my question was is it gonna get worst with the ping by having those two macros almost at the same time during the rotation? (not even counting blood weapon)
    (maybe it won't be a problem at all but i just wanted to ask to be sure, but just in case sorry for "conversation highjack")
    (1)

  6. #6
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    954
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Its funny, they said give feedback, which a lot of people have done but goes ignore and they allow trolls to run crazy. BUT when it comes to leaks they will take action into deleting threads and comments.
    (15)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  7. #7
    Player
    DaemonInazuma's Avatar
    Join Date
    Mar 2017
    Posts
    36
    Character
    Daemon Inazuma
    World
    Malboro
    Main Class
    Samurai Lv 90
    I think we're seeing with DRK the same thing that happened with MNK post-SB. As the poster boy, everybody played the job and to the devs, when everyone is playing the job, they see no reason to look at it or fix it.

    I have a feeling it is going to get a patch style rework this time after they reworked it from SB. I think with a few tweaks to the kit and maybe adding in some old skills, they could really make DRK unique. They just need a mass exodus from the job which is going to happen since the other three tanks are so much more than what DRK is currently.
    (8)

  8. #8
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Now I can legally say it;
    - Oblation is absolutely worthless next to TBN
    - I don't see why we're not getting a heal off a timed defensive like the other tanks
    - Salt and Darkness doesn't inspire any hype whatsoever
    - Not a single person asked for an Enhanced Unmend, not when you consider a trait that equalizes your spell speed with skill speed.
    - Shadowbringer only serves to look kinda cool and make my opener busier
    Nothing has really changed, it's the same job. And I don't mean that in a "I wish it was HW DRK", I mean that it's exactly the same as ShB DRK. I ain't playing a job where the only worthwhile thing is TBN and aesthetics. Not for another 2-3 years. If the current state of the job ends up as it's release state, I won't even bother taking it to 90.

    All they'd really need to do is make Oblation good, and I'll wear it. Maybe give you a life leech effect on a timed use.

    I'm pretty salty about it.
    (22)
    Last edited by RatCopter; 10-14-2021 at 01:15 AM.

  9. #9
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    My reaction to the job actions trailer was "this looks kind of boring but it'll probably be functional" and that just kind of seems like what we got. That said, fine is not fun or interesting. If I were to rate this job in terms of how fun or interesting it looks, I'd describe it as Dr. Frankenstein's trashfire, let alone monster. Just a mishmash of vaguely dark looking animations while a dark guy freestyles next to you, with barely anything cohesive or interactive to draw me in and stick with it.

    But hey, at least the dev team thinks it's good, right? So I mean, it's fine, but it's also not. What in the world are they doing with this job? It just feels so incredibly lazy. How tiring it is to be a fan of this silly job.
    (11)

  10. #10
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    After dumbing down Dark Knight more and more with each expansion, I was hoping Endwalker would add at least one new rotation or something to keep it fresh and interesting, but it's just ShB Dark Knight with a line attack that is basically a bigger Flood of Shadow. The class just feels like it's had zero effort put into it.
    (15)

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