Quote Originally Posted by Shurrikhan View Post

You realize nearly the entirety of a dungeon's development hours will be spent on assets, not, say, on simply allowing players to multiply enemy stats by 1.5x?

You're effectively suggesting we continue to save less than a 1% of the resources required to allow for multiple levels of difficulty... only to then have that dungeon actually engage people for less than 10% of the time.

That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.
I think the “cost saving” approach in Mythic and M+ dungeons is where WoW went down the slippery slope. It was good for money, but destroyed their progression and reward structure, and hurt the game in the long run.

If FF14 wants to add harder dungeons, I’d rather them be the ARR Hard versions, and be optional in MSQ. But then, there are still the decisions to make for reward structure and what to do when next expansion or patch comes. And, the greatest question to answer from your boss, “Is it worth the money spent?”