Quote Originally Posted by Saefinn View Post
So I am seeing things that make me a little excited to see what happens. But until I see it in action, see how everything works in practice and maybe get to play it, I can't shake that cautiousness.
As much as I am excited for Sage's kit, I'm also cautiously skeptical about healer designs above 6.0. Now they have acknowledged Green DPS, what are they going to do with the other 3 jobs to make them balanced and varied at the same time?

Imo SE should advance the other 3 healers "a bit" towards Sage's design and strike for a 50/50 heal/DPS balance. Gimmicks that link the healing skills with damage skills are great designs.

If they revert Sage in 7.0 back to spamming 1 DPS skill along with the rest of the healers I'll be extremely disappointed. If they abandon the Green DPS design and make healers spend 90% of their time healing instead, that's an immediate uninstall for me.