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  1. #31
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Using Arcane Circle on its own guarantees Lemure Shroud once per minute at bare minimum, even if you don't do anything else. Mob deaths with Death Sign up give you 10 extra Shroud each. You're going to get at least two uses every minute, and more in AoE.
    (1)

  2. #32
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Death Sign shroud gain is completely irrelevant in trials/raids where nothing dies unless you have an add phase.

    Ressources floating for raid buff windows will also probably requires proper management and planning to have the best burst possible. And the opener will probably be an affair of trying to get as close to 2 lemure windows outside of raid buffs.
    (0)

  3. #33
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Eh it won't matter if you get Shroud gain or not since Death Sign upkeep is going to be a part of our rotation for the +10% dmg. DPS Storm's Eye. I can see building 100 Shroud and doing mega burst with 2 Lemure's and using a Arcane circle to force a third be a thing.

    In Dungeons I think Lemure Shroud is going to happen very often like Lyth said.
    (0)

  4. #34
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    i hope this class has more identity than just shadow the hedgehog oww the edge
    (0)

  5. #35
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Arkdra View Post
    Reaper doesn't seem complex though, at least not really? Like, it's a bunch of interlocking systems that comes off as complex because they all seem weird and the whole mess takes a bunch of sentences to explain, but the actual moment to moment gameplay is basic. Do 1 combo to build up a resource to do an ogcd attack that lets you do another combo that builds shroud that you can then use for a burst phase. At least with the information we have now, if I were to rank melee dps complexity, it would go mnk (personal bias because I can't play mnk worth a dang)> nin > sam post tsubame > rpr > drg > sam pre-tsubame.

    Related to this, the big question for me now with reaper is what do you do between burst phases? Because as it is, the answer looks to be not a whole lot. Maintain the increased damage debuff, 1-2-3 combo to build soul, ogcd to spend it, a single hit of the shroud generators, and every 30 seconds that gcd that makes 50 soul and that seems to be it. And the burst phase just takes so long to get into. Like compare it to mch. MCH gets into it's fancy pants attack mode in 10 gcd's. 10 gcd's on rpr is only going to be 20 or 30 of the 50 shroud you need. And mch also has a lot more cool stuff to be doing and keeping track of while it's cd's are winding down where the rpr doesn't.
    Thopug
    So dunno, the flow just kinda seems a lot like ninja. A very hectic job during the opener and every minute thereafter, but pretty prosaic at all other times. Though it's gonna whip during dungeon trash since you get shroud on kills, that is going to be a good time.
    I think your overrating MCH and contradicting yourself on the meaning of complexity as you said “it’s a lot of interlocking system that comes off as complex because it’s weird and takes a sentence to explain” which is MCH burst phase. Yes the opener has your spastically and unappealingly spam 6 ogcds plus 2 gcd plus skills like Reassemble WF and Barrel stabilizer but you will never be at the same place as your opener and the job slows to a crawl essentially forever until you die or transition. MCH greatest trick is fooling its mains that it’s complex, fast or busy. Which is so synonymous and incredibly inaccurate that makes me wonder what job are people talking about. Off topic but don’t compare any job to MCH, unless it’s a ranged as it won’t compete favorably
    (2)

  6. #36
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    Using Arcane Circle on its own guarantees Lemure Shroud once per minute at bare minimum, even if you don't do anything else. Mob deaths with Death Sign up give you 10 extra Shroud each. You're going to get at least two uses every minute, and more in AoE.
    With at least 2 a minute, people will try and figure out the best way to achieve 3 or more if possible.

    I don't think reaper will be hard, the again none of the melee dps really are. They just each have their annoying quirks.

    Except drg, which is a pleasant experience.

    I'm hoping everyone gets bored of rpr. I'll still play it since I play for what is visually appealing and let's me continue hitting buttons. Rpr seems like it will allow me to do that and it is more visually appealing than other melee dps. Getting good and learning raid their fights will come naturally when you enjoy something.
    (0)
    Last edited by Leonus; 09-29-2021 at 11:20 PM.

  7. #37
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jirah View Post
    I think your overrating MCH and contradicting yourself on the meaning of complexity as you said “it’s a lot of interlocking system that comes off as complex because it’s weird and takes a sentence to explain” which is MCH burst phase. Yes the opener has your spastically and unappealingly spam 6 ogcds plus 2 gcd plus skills like Reassemble WF and Barrel stabilizer but you will never be at the same place as your opener and the job slows to a crawl essentially forever until you die or transition. MCH greatest trick is fooling its mains that it’s complex, fast or busy. Which is so synonymous and incredibly inaccurate that makes me wonder what job are people talking about. Off topic but don’t compare any job to MCH, unless it’s a ranged as it won’t compete favorably
    Yeah MCH isn't complex at all. It's rather braindead actually. All you really do is use Ricochet and Gauss in between every GCD and recharge your oGCDs with every volley of Heat Blast. And since GR/R are abilities they don't benefit from Hypercharge at all which only buffs weapon skills.

    And I think the PPS for AQ doesn't matter whether it is at 50 or 100 battery either so it's all really the same.

    The stuff looks cool but after all is said and done it's a boring job to play.
    (2)

  8. #38
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jirah View Post
    I think your overrating MCH and contradicting yourself on the meaning of complexity as you said “it’s a lot of interlocking system that comes off as complex because it’s weird and takes a sentence to explain” which is MCH burst phase. Yes the opener has your spastically and unappealingly spam 6 ogcds plus 2 gcd plus skills like Reassemble WF and Barrel stabilizer but you will never be at the same place as your opener and the job slows to a crawl essentially forever until you die or transition. MCH greatest trick is fooling its mains that it’s complex, fast or busy. Which is so synonymous and incredibly inaccurate that makes me wonder what job are people talking about. Off topic but don’t compare any job to MCH, unless it’s a ranged as it won’t compete favorably
    I was originally going to post about how I didn't mean to compare mch and rpr's complexity, I was originally posting about how the job flow feels and comparing lemure and overheat specifically since they are fairly similar and how much more often a mch will overheat. But now that I've thought about it over breakfast, I actually probably would say that mch is more complex than rpr, at least on paper. I think rpr's burst phase is going to be more complex for sure, but then once you are outside of that burst phase, reaper has even less going on than mch does. I'm not going to go hard on this argument quite yet because I need hands on time with rpr to see how those gauges actually play out in a real combat scenario and if there are actually pitfalls to avoid, but it kinda looks like there aren't any.
    (1)

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