
Originally Posted by
Arkdra
Reaper doesn't seem complex though, at least not really? Like, it's a bunch of interlocking systems that comes off as complex because they all seem weird and the whole mess takes a bunch of sentences to explain, but the actual moment to moment gameplay is basic. Do 1 combo to build up a resource to do an ogcd attack that lets you do another combo that builds shroud that you can then use for a burst phase. At least with the information we have now, if I were to rank melee dps complexity, it would go mnk (personal bias because I can't play mnk worth a dang)> nin > sam post tsubame > rpr > drg > sam pre-tsubame.
Related to this, the big question for me now with reaper is what do you do between burst phases? Because as it is, the answer looks to be not a whole lot. Maintain the increased damage debuff, 1-2-3 combo to build soul, ogcd to spend it, a single hit of the shroud generators, and every 30 seconds that gcd that makes 50 soul and that seems to be it. And the burst phase just takes so long to get into. Like compare it to mch. MCH gets into it's fancy pants attack mode in 10 gcd's. 10 gcd's on rpr is only going to be 20 or 30 of the 50 shroud you need. And mch also has a lot more cool stuff to be doing and keeping track of while it's cd's are winding down where the rpr doesn't.
Thopug
So dunno, the flow just kinda seems a lot like ninja. A very hectic job during the opener and every minute thereafter, but pretty prosaic at all other times. Though it's gonna whip during dungeon trash since you get shroud on kills, that is going to be a good time.