Quote Originally Posted by Krotoan View Post
So.. several posts back (and multiple times in multiple threads) it was suggested that it could replace whatever glamours with level appropriate AF or traditionally "fantasy" armor to create easily identifiable looks that were neutrally impactful. This would be technically just as easy and create no extra data throughput or processor restraint since the technical aspect is the same as what glamour does, possibly even less since your client with the option enabled would process LESS data from others.

If you'd like to continue this line of conversation I would love it if you'd read further back in this thread to see if your next particular argument has been discussed already.




If the actual devs had this attitude we'd be playing something else entirely because 1.0 would have simply failed and rotted. Games that adjust to their players concerns and wants and broaden their appeal survive, games that narrowly and stubbornly focus generally will fail or live in obscurity.
The gear I spoke is not a glam. Its role gear and role specifc to healers. I thinks its level 50 something gear. If the game load a pre-determined glam and made everyone on your screen wear it no matter if they are glam'd or not. That would avoid all immersion breaking sets. As I said earlier everyone would look the same