Page 2 of 25 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 247
  1. #11
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I agree. I main DRK and maybe switch to GNB sometimes and speaking about tanks its kind of hard to think about a new tank job in this fantasy world. Tanks need a lot of work arm to make them more engaging and different from one another. I would also like to say, waiting 2 years at least to get major class or role changes is total BS. I would rather they stop for now with reaper and sage and double down on their current roster. If it means less frivolous patches I'm down with that since end game is when you really feel how bad/good your job feels and obvious issues need to be addressed in good time.
    (2)

  2. #12
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by viola_vilgrantz View Post
    I was really initiating a conversation about what's possible and within the current model of the game, trying to adjust for each role that's still "missing" slots, and whatnot. I don't see how either negativity or wild dreaming has to do with anything.
    Yup...I know you were. I also know how this place works! haha
    So, to go back to the main topic you tried to initiate: I think that we will get 2 Limited job patches in 6.X. Just like we did in 5.X. Which means: Beastmaster in 5.45.
    And I agree on the caster and scouting for 7.0. I am betting on time mage for the caster, as I can see it being an easy fit for a 'DoT' based DPS (which is a niche that will need to be filled for sure)
    Scouting is either going to be a job brand new to XIV (which I think could use some sort of whip indeed), or it could be the Mystic Knight some other suggested in many other threads.


    Quote Originally Posted by RinaB View Post
    I agree. I main DRK and maybe switch to GNB sometimes and speaking about tanks its kind of hard to think about a new tank job in this fantasy world. Tanks need a lot of work arm to make them more engaging and different from one another. I would also like to say, waiting 2 years at least to get major class or role changes is total BS. I would rather they stop for now with reaper and sage and double down on their current roster. If it means less frivolous patches I'm down with that since end game is when you really feel how bad/good your job feels and obvious issues need to be addressed in good time.
    I think getting a handful of jobs reworked throughout the expansion is totally fine. (NIN, SMN and MNK all got reworked a bit in 5.X)
    It's not like any of the jobs are unplayable...
    (2)

  3. #13
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    Personally, I thought of geomancer and puppetmaster because geomancer has already been established around Stormblood and could be interesting to visit a new location and meet a group of them in said location, and as for puppetmaster, I feel the whip is a good choice of scouting weapon, and above that, they could use mammets as their reaper/machinist-esque minion, since mammets are already well established as well in usefulness in this world. So it made somewhat some sense to me. Especially since both jobs also hail from Ivalice, which we're quite intrinsic to at this point. I can see it being different however if they want to focus on different FF sources a far as jobs go, which is a fair assumption as well.

    As for the argument of reworking on jobs and making them more interesting, the dev team already knows they want to build upon shadowbringers' model, right? It's a matter of working the kinks overtime, and from the job action trailer, they do want to extend and think out the evolutionary aspect of those jobs moving forward. (Though bard and scholar need some love still, as well as a few other quirks from other jobs.)

    As for limited jobs, I've actually posted before about an idea for mimic, and how I'd envision it being a job that instead of being dependent of hunting mobs to get skills, you'd have to level certain jobs to certain thresholds to get some of their skills (due to the fact mimics are specialized in using other jobs abilities lore-wise). So say you wanted holy from white mage, you'd have to level up white mage up to the level they get holy first. And their level could be dependent on the average level of all your jobs combined, this way, it would be a minigame that would incentive people to unlock their jobs to get good at and make your own kit. Plus, it would cater to that side of the community who would enjoy building their own skill set and builds and do more experimental runs on content. That being said, yes, beastmaster is also quite popular so no doubt they'll be looking at that eventually for a limited job.
    (3)
    Last edited by viola_vilgrantz; 09-29-2021 at 05:29 PM.

  4. #14
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Since Yoshida clearly said that Puppetmaster and Beastmaster are good candidates for the limited job system, I would not expect them to be standard job.
    Unless he says something like "no more limited job in the future" of course...Mimic as a limited job would make sense but I'd rather have it learn abilities from PvP.

    And about Geo being established around Stormblood. Sure.
    But time magic was already established around Heavensward
    (2)

  5. #15
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Geomancer and Necromancer perhaps? Double caster love!
    (0)

  6. #16
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    I think it might be a neat idea if they made more use out of the job and base class concepts to implement some sort of hybrid classes to some degree. Give a marauder the soul stone of a berserker and it goes from a tank to a big club wielding DPS that takes the core concept of what marauder was and spirals it off into a powerhouse rather than a defensive wall. Slap a swashbuckler stone on that rogue and instead of being a ninja you find yourself wielding a gun and a sword like several NPCs do with a mid-range focus that dances in and out of melee like a physical RDM with more of an angle on debilitating your enemy.
    (1)

  7. #17
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,069
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    I expect we'll get Judge as either a new Tank or a 3rd Maiming Job in whatever future content continues the Dalmasca storyline set up in the Ivalice raids and Bozja. The other major(?) loose end that comes to mind is the Void quests, but... Reaper is already Void-themed as hell, so I'm actually not sure what kind of Job that would include
    (1)

  8. #18
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I almost forgot about Time Mage; that would be a really fun caster job whose spells could focus on augments or increasing the lengths of other attacks.
    (1)

  9. #19
    Player
    viola_vilgrantz's Avatar
    Join Date
    Sep 2015
    Location
    Thavnair (If only. :P)
    Posts
    28
    Character
    Robin Dayesther
    World
    Balmung
    Main Class
    Dancer Lv 90
    To be fair, the only reason I don't consider Time Mage is because it felt more fitting for a class pre-astrologian to begin with. It would've been more fitting to start at level 1 in the Observatorium, move into ishgard, and advance at 30 to astrologian, since both places butt heads about the best method of reading the future and have a similar methodology to their jobs. But now that they're not even focusing anymore on classes for a very long time, it seems pointless.
    (0)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,576
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    If means to even out the roster, then I'd presume the next jobs would be a Ranged DPS and a Ranged Caster.

    I'd take out any pet job, due to the obvious code/combat limitations that make such idea for a job (micromanaging 2 or more entities) not a good deal for the main game content.

    Reaper and Sage (just not the name) are concepts unique to XIV, so for the next ones I think they can go once more borrowing fan favorite jobs from the franchise. I would presume the candidates to the roles:

    Gambler - Ranged DPS that uses darts, cards... or heck, even a chain whip
    Gunslinger - Ranged DPS dual wielding 1h pistols
    Geomancer - Since WHM is having more emphasis on holy magic, this one wields all elements destructively. Uses an 1h mallet and bell
    Mystic - A caster focused on dot management, curses and hexes. Uses maybe dolls like Lulu from FFX, or a far-eastern magic item as foci.
    Time Mage - A caster focused on dots and with some supportive magic. No idea on the weapon... maybe a wand?

    The idea of Mystic Knight / Sorcerer would be neat (FFV, imbuing weapon with elemental magic), but given the fact that we have 5 melee jobs already, I think it's unlikely for another one until the roster is more even.
    (3)
    Last edited by Raikai; 10-08-2021 at 03:36 AM.

Page 2 of 25 FirstFirst 1 2 3 4 12 ... LastLast