Quote Originally Posted by Lastelli View Post
You've got to be kidding. If that was the actual healing requirement, 90% of the healers would quit the role because they wouldn't be able to keep up with the incoming damage. And something tells me you would be in the first wave of people quitting.
Do we need more damage to heal? Yes. But the moment we are required to heal most of the time is the moment we don't have any leeway to save a party member that did a mistake. And you know what else would happen? Wipes. Every time you mistime a healing spell. Be careful what you ask for.
why would you think I would be in the first wave of people leaving the job? thats a fairly large assumption that seems to be based on... nothing.

also shows that maybe you have been dps only and never tried a healer (which is also a baseless assumption.) if you are not aware, just in case, healers have buttons for small heals, big heals, heals for holidays, heals for easter and groundhogs day, and we use maybe... a couple of them... we have little need to use a majority of what we have. so, maybe you misunderstood the "heal all the time" to mean that is completely all. No, I mean I want to use more of my kit. if a mistake is made, yes, there should be time to raise the poor person that made a mistake and not lose anyone else.

as for mistiming, well, thats going to happen. I wasnt suggesting they add in single hit KO's, all I was thinking is that they add a bit more damage so we arent just a tank and idiot bandaid producer.