How?
I'm interested in how they "make" the healer heal more without having to completely redesign the structure of the game. I'd like more to heal, don't get me wrong, but if they design content so the average player at min-ilv in prog is GCD healing 85% of the time, the experienced player in BiS with a good group will probably be GCD healing 25-30% of the time. Gear, group mitigation, healer coordination, oGCD mapping and so on make a massive difference.
So how would you suggest they create an environment where players of all skill levels are healing a majority of the time, without making it too hard for new players and without having too much downtime for skilled players, without unrealistic changes to the structure of the game or having to retune 8 years of content?
And then, how would that system be better than simply bumping the damage up so the average player is healing more and making dps engaging too, so the skilled player is rewarded?



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