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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Vrankyl View Post
    For those who don't think players will laser focus the quickest and most optimal route well... I hope you get to keep your innocence. The reality of it is that optimal and speed is the name of the game these days.
    Thanks! I enjoy my innocence and don't want just anyone to take it from me.

    Optimal and speed may be the name of the game now; but, it doesn't need to be in the future. It's all in how you design the reward structure.

    If you are reward exp and gil for completing the instance, players will want to complete the duty in the least amount of time.

    However, if you place rewards throughout the instance, with the addition of obstacles in the party's ways, and offer no duty completion bonus, then players will be more inclined to search throughout the dungeon.
    (2)

  2. #2
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    569
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    However, if you place rewards throughout the instance, with the addition of obstacles in the party's ways, and offer no duty completion bonus, then players will be more inclined to search throughout the dungeon.
    Unless they make these kind of dungeons a completely separate type of content from the current ones I don't see this happening. The reason this is done is to reduce the amount of people that bail midway through a dungeon. If people want the rewards they have to finish it. Nor would just splitting the tomestones up fix it either, since people would just focus on other content that can be reliable completed with a pug. As I stated, harder dungeons are a nightmare with pugs as the ARR dungeons proved.
    (7)