I definitely miss the days of old-school MMOs like FFXI where it was impossible for tanks to hold hate on anything if a damage dealer was going all out or a healer was just blindly topping off the HP of anyone who took any damage immediately. It was everyone's job to manage their own hate and keep the enemy on the tank. Not only did this make everyone's job much more engaging without making them hit 50 buttons in some arcane "rotation," but it also made it so that everyone really had to learn what they needed to do to contribute to the group, because not doing so would get either yourself or everyone killed and it was very obvious. There was also way less emphasis on just damage and speed above all else, because there were effective caps on those things being useful instead of detrimental.

But realistically I know that they'd never be able to make XIV or any game now like that. A tiny amount of people would love that it did something like that, but the other 95% of people who play now because the game is fun and super accessible and easy to get into would all quit and then the game would die without them. There's a reason that none of those old MMOs like EverQuest or Asheron's Call or FFXI had anywhere near the number of subscribers as WoW or FFXIV.