Quote Originally Posted by Lyth View Post
Right now, the abilities that use blood are Bloodspiller/Quietus and Living Shadow. If you don't like 'Bloodspiller spam', then why do you want Salted Earth to increase the rate of blood generation?

In Heavensward, Salted Earth was just an AoE DoT ground effect, like it is now. It's unique in the fact that no other tank in the game has one, and it can be fairly versatile if you know where mobs spawn. The main reason why people have been unhappy with Salted Earth in Stormblood/Shadowbringers is because of potency nerfs. I think that's going to be the make-or-break factor here.

If Delirium is changing to a charge system, then you probably don't need to spam Bloodspiller because you're not on a timer. It just means that your next three Bloodspiller/Delirium uses are free. I think we may end up seeing a shift in focus to Living Shadow being the main 'burst' on the job, especially depending on how the new super Flood action interacts with it.
That'd be pretty cool, actually having a mechanic designed around what people thought you were ACTUALLY supposed to do with living shadow. Time it with your burst/when you're at the most active part in your rotation.

But, I still think it's just gonna result in spam. You could use PLD's 4 atonement rotation as an argument, but PLD has a buff timer where you actually have to manage your uptime to see if you could even do it in the first place. Instead of Inner Release, Delirium might just end up looking like Sword Oath. Which is on the right track, but could still be way better IMO.

I know I'm jumping to conclusions, but I'm just desperate for probably the coolest looking job in the game. It has so much visual identity, yet so little gameplay identity.