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Thread: Dancer changes

  1. #11
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Seriously, we haven't been told much, and going by animations doesn't really help.
    My guess is, there aren't really any changes, just some QOL and something new and shiny, and that's it.
    This thread here comes across as if you're trying really hard to find fault, but I really see no reason for that.
    (0)

  2. #12
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,420
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alyssa5 View Post
    I also just realized that the proc changes they're making further dumb down dancer by making it impossible to ever have all 4 procs at once meaning when you press flourish you'll press your two single target skills and instantly go back to spamming 1 and 2 to fish for procs. This makes the job never really be required to go into melee range anymore thereby removing that uniqueness it had. Unless a lot more stuff is added this will make technical much less busy due to already getting far less saber dance procs and less feathers. 1-2 new gcd or ogcd buttons that don't fill espirit or proc feathers will not make technical more busy and that seems to be what they're doing.
    I'm sorry, but there's no complexity in going melee just for a proc of a weaponskill that isn't even designed towards single target, like the above player said, it was just a liability because there is nothing else to it.

    But with all the rest, you probably should wait until further details are disclosed because for all that matters we only saw animations being used outside of an actual rotation context.
    (2)

  3. #13
    Player
    Alyssa5's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    14
    Character
    Alyssa Sarugaku
    World
    Jenova
    Main Class
    Dancer Lv 90
    I'm just trying to formulate an idea of how the job could play and given SE's treatment of phys ranged this expansion on top of having every job I've ever loved being ruined I'm not the most optimistic. Especially since SE kept saying they wanted to make dancer somehow easier. By making you only need to press 2 buttons at any range as dancer is simpler than having to having to press 4, two of which you need to be in melee range with. Adding in a couple skills that essentially combo off others doesn't add much I feel but who knows, I could be wrong. I feel it is possible to get a rough outline of how some jobs could change based on the job action trailer. For example the blue skill used after technical that could be a new 1 button standard step based on the effect it grants. I made this thread to see other peoples theories on what the changes could be and thoughts on what we do know. Also in hopes of feeling a bit more optimistic about the changes due to other peoples theories.
    (0)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I do think DNC really needed there own version of acceleration for fans which it looks like it got in the video but either NIN was too far away or Improv does not give Espirit any more making it even worse.
    (1)

  5. #15
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,420
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alyssa5 View Post
    I'm just trying to formulate an idea of how the job could play and given SE's treatment of phys ranged this expansion on top of having every job I've ever loved being ruined I'm not the most optimistic. Especially since SE kept saying they wanted to make dancer somehow easier. By making you only need to press 2 buttons at any range as dancer is simpler than having to having to press 4, two of which you need to be in melee range with. Adding in a couple skills that essentially combo off others doesn't add much I feel but who knows, I could be wrong. I feel it is possible to get a rough outline of how some jobs could change based on the job action trailer. For example the blue skill used after technical that could be a new 1 button standard step based on the effect it grants. I made this thread to see other peoples theories on what the changes could be and thoughts on what we do know. Also in hopes of feeling a bit more optimistic about the changes due to other peoples theories.
    I see your point... But you are pointing something (using AoE procs in single target) that happens only every 60s with Flourish, as there's no way they would proc otherwise in a st rotation, so this "complexity" of having more buttons to press isn't really all present...

    The thing I'm most curious about though is with the new actions or traits there's gonna be something to make the TS downtime a bit more dynamic, because at the mercy of having that last feather proc or not, RNG can make the rotation really slow sometimes.
    (1)

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Regarding the consolidation of single target and AoE flourishes, I'm a little sad that I no longer have any reason to keep an eye on my range to ensure I'm in a position to use the AoE flourishes. Even if it was only once a minute, I liked that I was a bit of a hybrid ranged and melee DPS in that sense. I think the main thing they were going for, and the QoL we're gaining is that we're a lot less likely to time out our flourishes during our Technical windows.

    Currently, I tend to generate Esprit so quickly during Technical that I sometimes worry about running out of time on getting in that last Rising Windmill, though if they're streamlining Esprit generation, then it seems like the problem would resolve itself in that regard too unless I'll still be generating Esprit rapidly during that phase still. I get the vibe that the summoned peacock attack is also meant to sort of replacement for the lost AoE flourishes, though that seems to be connected to Devilment and not Flourish.

    I'm a little worried about Standard Step. I don't think it's gone either, but refreshing the effect after technical is such an odd choice if everything else stays constant, unless it's a different kind of buff and you can only have either that or standard step up at the same time?

    I'm also a little weirded out by the added healing? action that's triggered from Improvisation. Seeing as it's still a channeled action, it feels very odd that we'll likely be using it and then immediately canceling it just for the sake of getting off that follow-up without actually dropping our GCD. In a way, it reminds me of AST's wheel of fortune buff. I don't necessarily like that they're trying to hold onto Improvisation, but it's whatever.
    (0)

  7. #17
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Only change i would have liked to see for dancer was give it a much shorter gcd than other jobs, mainly due to it's overall simple rotation.
    (1)

  8. #18
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Wait I’m confused about something. So we don’t have to go into melee range anymore for aoe attacks? We can stay range if we want?
    (0)

  9. #19
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SweetPete View Post
    Wait I’m confused about something. So we don’t have to go into melee range anymore for aoe attacks? We can stay range if we want?
    AoE attacks are still melee, however, based on what we've been told, flourishing buffs being shared most likely means that Rising Windmill and Bloodshower will no longer be a part of Flourish windows, and thus going into melee range is no longer a requirement during single-target fights.
    (1)

  10. #20
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I wonder if the reason they are being shared is because of people complaining about procs running out during flourish windows if you get a lot of Espirit and need to spend it on Saber Dance.
    (0)

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