I saw the workflow in the LL, and I didn't see much are shown, it seemed like all single target attacks.
I saw the workflow in the LL, and I didn't see much are shown, it seemed like all single target attacks.
SMN lost dots which cause loss aoe especially on dual-target situations in raid settings, but in dungeon, I would guess their aoe is kind of similar. It is pretty hard to say at this point, because we don't know any official numbers or tooltips.
I don't understand why you would think that. A vast majority of the SMN actions showcased in the trailer have large circular elements in their animations that suggest area effects.
Last edited by Rongway; 09-18-2021 at 09:07 PM.
Error 3102 Club, Order of the 52nd Hour
All of the SMN's summon attacks have a ST and AoE version so I'm thinking big damage number attacks to make up for lack of DoTs.
SMN rework is looking god-like fam.
So much so, I am playing it right now, after never really touching since a brief stint of it after levelling SCH to 80.
the only thing it lost is dots, rather than that feel like more than half of things they throw out in trailer is AOE for me
Energy Siphon+Painflare, Bahamut (Astral Flare + Akh Morn), Phoenix (Brand of Purgatory + Revelation), Ifrit's, Garuda's, Titan's ultimate attacks and Gem brilliance (primals' AoE skill), Tri-Disaster and Ruin IV, if I'm not forgetting anything.
Whether it is fun or not, it's another matter.
Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.
I'm not impressed by shiny things and SMN's changes only upset me.
*Removing DoTs is the first slap in the face. No more AoE DoTs to melt away large packs.
*Now SMN is a stance dancing job like Bard instead of it's own unique job.
*Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
*Still doesn't fix the key issues like Demi ghosting abilities.
*Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
*Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
Very excited for the SMN rework. Been playing it as my primary caster and pretty much my main for raiding outside of Bard and this is the first time that SMN felt like it was trying to have a singular identity rather then 5 of them. Egi's being less and less of a thing is only a net positive for me, and while I dislike dots being gone, I'm very happy with being able to control the rotation of summon, will be nice to move around placement of them to deal with raid mechanics. Plus it also feels like for the first time they thought about "what do we do next expansion?" theres a big post pheonix section now that can be added with shiva, ramuh and levi as the next3.
I'm happy they removed the DOT since that just made me feel like Summoner was a wanna be warlock from WOW. Looking forward to trying out the new smn system and Finally being able to summon Primal's with this new stone system hopefully more stuff will be added to it over time and we will be able to control the primal summons more. It was nice seeing the attacks that you get to do after you summon Titan.
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