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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.

    Suspiciously the summons have a Omni Skill they use together kinda like Ianjitsu where it varies, and then overrides Ruin III, they still have Fester (change the name at least) and Energy Drain/Syphon aswell as painflare. We don’t know what role Ruin IV has to play or that other weird skill that only changes when you use Demis, but so far this job seems very shallow. I mean during the phases it seems all your doing is casting instant spells, ifrit is the sole exception as your doing long casts? And a gap closer of all things? and Energy looks to be lateral with no interplay between the trances...so far at least.

    But again I don’t bye into the hype of visuals of the job plays like lesser BRD
    (2)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.
    Technically, that's the amount of buttons, not skills. As you yourself note, several skills change depending on trance/primal.
    (4)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jirah View Post
    So I counter the skills, and SMN has 24, subtract role skills and it’s 19 minutes Physick and Res and its 17. That’s alarmingly low for a 90 job. No job currently has a skill count that low, no more skills doesn’t mean a better job but try fitting this in 50s content, or ultimate tiers in 70s and 80s.

    Suspiciously the summons have a Omni Skill they use together kinda like Ianjitsu where it varies, and then overrides Ruin III, they still have Fester (change the name at least) and Energy Drain/Syphon aswell as painflare. We don’t know what role Ruin IV has to play or that other weird skill that only changes when you use Demis, but so far this job seems very shallow. I mean during the phases it seems all your doing is casting instant spells, ifrit is the sole exception as your doing long casts? And a gap closer of all things? and Energy looks to be lateral with no interplay between the trances...so far at least.

    But again I don’t bye into the hype of visuals of the job plays like lesser BRD
    Number of buttons isn't a bad thing per se. The most engaging PvE I've played in an mmo limited you to 9 skills, but the skills all doubled up in their functions and they all interacted with other parts of your kit, and you had a bunch of passives to manage and benefit from as well. Not to mention the raids were really wacky and active with lots of reactionary elements as well as pattern recognition.

    My biggest worry right now is how the lack of cohesion with our resources persist, the focus point of the rotation still seeming misplaced, and, probably worst of all, how the "breaking point" of the class is still within sight.

    What is aetherflow/ruin IV still doing here outside of giving us something to do between our instant casts?
    Why are our BIG FLASHY SUMMONS (demis) just cooldowns to passively wait for? Why do they build up our weaker primals? Why do our weaker primals expect more of us than the big flashy summons in terms of rotation variance and risk? (ifrits long casts/melee skills, titans fast weaving, garuda's floor dot placement, vs bahamut and phoenix's 111111 spam + 3 presses of ogcds)
    And what are they going to try to expand our rotation after they add in the last 3 ARR summons to the tail end of phoenix phase? Add a demi primal and extend our rotation by another minute? Overwrite parts of the rotation that they just spent the time overhauling? Heh, maybe more pet interactions that you can weave in during casts like you could in SB. (That'd be cool actually. SE, do that. Give my carby some dots for me to manage. Let me have a curse dog. >:3c)
    (3)
    ~sigh~

  4. #4
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    I don't see a reason so far to be concerned. Personally I've been a SMN main since 2.0 and there's a lot that they would need to do to make that change. There's going to be a change in the flow of combat and in timelines of battles but that's changed every expac so it's nothing too new or jarring, really.
    (5)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).