Doing slow pulls as a first timer in a dungeon is understandable.
However, if there's enough AoE DPS in the group there's really no reason to pull as much as the healer can handle, as with how AoE works in FF XIV one group of mobs will basically die just as fast as 2-3 groups of mobs would end up dying... It saves time and effort to pull more mobs at once.
Why is everyone so scared of dying in a game? Fucking press w until you die or the game forces you to stop, solve problems when they actually become a problem don't make problems up in your head.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
If I'm queuing for a random dungeon as a healer and the tank is not pulling at minimum 2 packs, I will absolutely pull for them. Healer gameplay is just too boring if there's barely any enemies since we no longer have a lot of damaging abilities. Not only that, if I enable a single-pulling tank then they'll move on to waste someone else's time and turn somebody else's 10-15 minute dungeon into a 30 or 40 minute run.
Usually there's no problem with pulling ahead since the only thing a tank needs to do to pick up aggro is press their aoe skill. That's literally it. On the few times that I've encountered tanks who freak out at me for speeding things along or decide that they're going to let people die by refusing to take aggro, I leave without a word. Because that kind of behaviour demonstrates a kind of ego that needs a reality check.
If you want to go slow, use trusts.
That's called 'you pull it, you tank it', perhaps you should stop volunteering to do the tanks job by pulling ahead.. because yes, you are going to get tanks who will happily let you try your hand at being a green tank.If I'm queuing for a random dungeon as a healer and the tank is not pulling at minimum 2 packs, I will absolutely pull for them. Healer gameplay is just too boring if there's barely any enemies since we no longer have a lot of damaging abilities. Not only that, if I enable a single-pulling tank then they'll move on to waste someone else's time and turn somebody else's 10-15 minute dungeon into a 30 or 40 minute run.
Usually there's no problem with pulling ahead since the only thing a tank needs to do to pick up aggro is press their aoe skill. That's literally it. On the few times that I've encountered tanks who freak out at me for speeding things along or decide that they're going to let people die by refusing to take aggro, I leave without a word. Because that kind of behaviour demonstrates a kind of ego that needs a reality check.
If you want to go slow, use trusts.
Also, 'ego that needs a reality check', coming from a healer who will pull and dump it on the tank? Pot calling the kettle black?
Last edited by Lanadra; 09-25-2021 at 10:16 AM.
"you pull you tank" is just griefing. It's your job to be the meatshield so maybe do that and stop being on an egotrip because you didnt get to be dictator.
Deciding how someone else has to play their character/job is an ego trip. So essentially, you all are equally responsible for being the same thing you're decrying.
"You pull you tank" is just as much of a choice as "I'll tank whatever is pulled to me". The big issue is communication and being thoughtful about others, and it seems that a lot of you just want there to be some unspoken standard that meets your interests whether or not it's commonly known (which, FYI, is pretty unpleasant for new players).
This is the general philosophy I try to work with as well when playing as any of the 3 roles. To a degree I enjoy the feel of a smooth w2w dungeon run, but only if I'm really familiar with a dungeon. If not then it gets hectic and that's not as much fun, so it's not something I'm interested in forcing others into. I try to let people learn at their own pace.It feels like pushy healers are very rare to come across, considering barely anyone speaks during dungeon roulettes.
Whenever I play a healer I just allow the tank to do whatever kind of pulls they’re comfortable with.. I don’t see the point in rushing them because they need to learn at their own pace, and I’m in no rush to finish dungeons.
If people start trying to force others into playing a certain why they don't like, I'll try to help smooth things out for them. If I'm tanking/healing and someone wants to move faster or slower and asks in chat, I'll adjust accordingly and enjoy the adventure. If someone tries to force me into playing a certain way without actually communicating, I'll drop the group like a bad habit and blacklist the pushy people. There's plenty else to do to wait out the timer and any follow-up tank/healer queues are instant anyway.
And to note for everyone's reference, if players get really forceful such as berating you in chat or using abilities like "Rescue" to drag you around, that's absolutely reportable for harassment.
Last edited by Alxyzntlct; 09-25-2021 at 10:32 AM.
I do tank it, and better than when the actually tank pulls this nonsense because of a hurt ego.
This.Deciding how someone else has to play their character/job is an ego trip. So essentially, you all are equally responsible for being the same thing you're decrying.
"You pull you tank" is just as much of a choice as "I'll tank whatever is pulled to me". The big issue is communication and being thoughtful about others, and it seems that a lot of you just want there to be some unspoken standard that meets your interests whether or not it's commonly known (which, FYI, is pretty unpleasant for new players).
'You pull you tank' is a response to a failure of communication. A response to another player deciding 'I don't like tanks pace.. so I'm going to run ahead, pull everything and drag it back to him without discussing it with them'. You don't like the tanks pace? How about asking them to pull more, or perhaps inquiring if they're uncomfortable about it? Communicate, find common ground.
For single pulls you do not need a tank at all. You learn nothing as tank with single pulls either. With 4 people more than one group is hilariously easy. You have to actively stop doing AoE to not take aggro as tank and that's just griefing. Tanks need to stop having the mindset that they are the leaders and start having the mindset that they are the meatshields. Other people pulling would be a problem if taking over aggro wasnt so braindead easy. However that's no the world we live in. Shitty tanks are going out of their way to sabotage their group, people who pull extra are not as doing damage is their job and more enemies to aoe means you are doing more damage and therefore you are doing your job better.Deciding how someone else has to play their character/job is an ego trip. So essentially, you all are equally responsible for being the same thing you're decrying.
"You pull you tank" is just as much of a choice as "I'll tank whatever is pulled to me". The big issue is communication and being thoughtful about others, and it seems that a lot of you just want there to be some unspoken standard that meets your interests whether or not it's commonly known (which, FYI, is pretty unpleasant for new players).
This is the general philosophy I try to work with as well when playing as any of the 3 roles. To a degree I enjoy the feel of a smooth w2w dungeon run, but only if I'm really familiar with a dungeon. If not then it gets hectic and that's not as much fun, so it's not something I'm interested in forcing others into. I try to let people learn at their own pace.
If people start trying to force others into playing a certain why they don't like, I'll try to help smooth things out for them. If someone tries to force me into playing a certain way, I'll drop the group like a bad habit and blacklist the pushy people. There's plenty else to do to wait out the timer and any follow-up tank/healer queues are instant anyway.
And so what if you wipe, you clearly already dont care about going fast. Heavens forbid you might actually learn something from it.
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