Does it though?
The animation in the trailer only ran for like...3seconds. (which yes, was the same in ShB job actions trailer)
But it's quite impossible to tell if it is unchanged.
Also, to be fair, while this skill in particular is in a very odd spot, it's really not a big deal IMO.
And regarding OP comments: the shotgun is cool in my opinion. The chainsaws are gorgeous too. What fell flat with the changes is the new Queen action. They completely forgot to make it look cool, and they also did not explain how the ability works.
I’ve argued this to death, and was hoping 6.0 would shut me up but didn’t expect such a low effort job on MCH.
I also didn’t expect all the SHB major niggles to be intact, and if they did want to fix it they’d say it on the LL, since the presentation seems to be drawing straws in terms of new stuff. Like yet another GCD which will add more fat.
Most of the mains used to be so few and proud but this reduction gain it some new mains and most of them are just way to complacent and equals part incomprehensible as seen here and in game. Sadly the theme is locked and I can predict it’ll remain the starter job for the next few expansions
Ah ''Elitism''. Forever the excuse of the mentally inept.
I think Shiro's case is more akin to merely ignoring contexts in favor of waving a favored banner of principle, per the situations they've more often encountered and the positions they've favored in those circumstances.
To be fair, many of us on the opposite side still do that from time to time, ignoring improvement X or Y just because it doesn't yet assure a change in design direction, etc.
Sadly, I can't say there's any such improvement in regards to MCH (just more... stuff) to give that a concrete example in this particular point of discussion, but let's not assume that a hazy value check (favoring either among mutual exclusives A or B, such as depth or accessibility, when not yet exposed to whatever details could give practical contexts for the question as to actually be pertinent and useful) indicates... ineptitude.
Last edited by Shurrikhan; 09-23-2021 at 02:57 PM.
I think the biggest clue we have is the uncaring display of the presentation for MCH, as if “oh yea MCH, it’s the same so not much to talk about” most of their points were to older skills so the fact that they didn’t utter a single word about any of them besides Reassemble, it’s hard to believe things have changedDoes it though?
The animation in the trailer only ran for like...3seconds. (which yes, was the same in ShB job actions trailer)
But it's quite impossible to tell if it is unchanged.
Also, to be fair, while this skill in particular is in a very odd spot, it's really not a big deal IMO.
And regarding OP comments: the shotgun is cool in my opinion. The chainsaws are gorgeous too. What fell flat with the changes is the new Queen action. They completely forgot to make it look cool, and they also did not explain how the ability works.
I don’t wanna perpetuate their quota, but it almost always seems they are dead set to not improve the game, where it be from difficulty overall, dungeon design, Healer philosophy, Trials, or just in general. They are always so adamant on keeping things comfortable for them, these are often the same people that don’t do harder content due to a stigma alone not the actual content and almost always want the game to bow down to their level of accessibility due to their utter refusal to learn or adapt and the devs are all but too willing to oblige. Not everyone is like this, but these specific individuals are a fungus in the game
And machinist is their host
The gentleman above is right about the calculations.Here are the per-second values:
Bioblaster: 360p / 2.5s = 144p/s
Autocrossbow: 180p / 1.5s = 120p/s
Flamethrower: 100p/s (Flamethrower ticks 1tick/s instead of the usual 1tick/3s)
Spread Shot: 180p /2.5s = 72p/s
Heat doesn't affect AoE actions, so you only have to worry about Autocrossbow being on a minimal GCD.
Flamethrower is the lowest aoe cooldown, I forgot to mention that important information, my bad. Spreadshot is to use when nothing else is available.
One more thing if you want to try to be a math warrior:
Spreadshot generate 5 heat (around 2.5pps) and Flamethrower interrupts auto-attack, worth of ~60 potency.
If Shotgun is Spreadshot+, remains 10 heat and rise the potency to ~200+ there is a fair chance it surpass Flamethrower.
It sounds counter productive but I'm praying really hard this happens.
One more button...
"Nuuuuuuh, button complex"
I will now provide basic maths...
"Nuuuuuuh, elitisim"
Reworking this cooldown would benefits raider and casuals alike...
"Nuuuuuuh, the raiders are bad"
How do you survive daily life?
When running a marathon, do you ask everyone in front of you to slow down?
I still think reassemble will be an upgrade button for 2/3 skills like sage, smn .... And we'll just have chainsaw and shotgun being super anecdotic. I really hope I'm wrong though :/The gentleman above is right about the calculations.
Flamethrower is the lowest aoe cooldown, I forgot to mention that important information, my bad. Spreadshot is to use when nothing else is available.
One more thing if you want to try to be a math warrior:
Spreadshot generate 5 heat (around 2.5pps) and Flamethrower interrupts auto-attack, worth of ~60 potency.
If Shotgun is Spreadshot+, remains 10 heat and rise the potency to ~200+ there is a fair chance it surpass Flamethrower.
It sounds counter productive but I'm praying really hard this happens.
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