On the First Ryne, was preparing his bullets, when back to the source Y'shtola does it


On the First Ryne, was preparing his bullets, when back to the source Y'shtola does it





Gunblades have been established, but not Gunbreaker. Gunblades in previous games were basically swords with a gun attached for close combat and ranged fire, though Squall and Seifer from FF 8 had a couple of gimmicks for explosions and the like. They both used gunblades, but only Squall was declared a Gunblade Specialist for SeeD. Seifer failed his test then decided to lashed out and became a Sorceress Knight, though he still used his gunblade. Either way, they weren't Gunbreakers. I know Lightning used a gunblade as well, but I don't talk about FF 13. I try to convince myself it was all a bad dream. All of them were definitely used as an inspiration for the job though, especially Seifer. Gunblades in FF XIV were all of garlean make up until Shadowbringers, which were used for close quarters combat and ranged fire, and other various magical abilities (typically used for ranged fire). There was no real mention of Gunbreaker gunblades until Shadowbringers with the addition of Hrothgar and their lore, which the Hrothgar had created to fight against the Allagans a long, long time ago. Their purpose was to break the enemy lines by, you know, breaking their guns.![]()
Last edited by Vahlnir; 09-23-2021 at 06:19 AM.

Me again. So the description of Gunbreaker Gunblades I made up above was actually from my knowledge of the Gunblades from VIII. They work pretty much the same (though they ostensibly use gunpowder, not aether). Additionally since the XIV Gunbreakers have a history as Knights of an ancient Queen, they seem to match thematically with the knight theme. (as you noted, Seifer was Edea/Ultimacia's Knight, and Squall took up the position as Rinoa's) I'd say they fit fairly well as the prototype for the Gunbreaker, name aside (and given my favourite class has had about a thousand names, it's not like I'm in a position to squabble over something small like that). I will give you that One game is hardly "Well established" though.Gunblades have been established, but not Gunbreaker. Gunblades in previous games were basically swords with a gun attached for close combat and ranged fire, though Squall and Seifer from FF 8 had a couple of gimmicks for explosions and the like. They both used gunblades, but only Squall was declared a Gunblade Specialist for SeeD. Seifer failed his test then decided to lashed out and became a Sorceress Knight, though he still used his gunblade. Either way, they weren't Gunbreakers. I know Lightning used a gunblade as well, but I don't talk about FF 13. I try to convince myself it was all a bad dream. All of them were definitely used as an inspiration for the job though, especially Seifer. Gunblades in FF XIV were all of garlean make up until Shadowbringers, which were used for close quarters combat and ranged fire, and other various magical abilities (typically used for ranged fire). There was no real mention of Gunbreaker gunblades until Shadowbringers with the addition of Hrothgar and their lore, which the Hrothgar had created to fight against the Allagans a long, long time ago. Their purpose was to break the enemy lines by, you know, breaking their guns.
Second point, and this is me being a bit pedantic. Garlean Gunblades explicitly don't use Magic. They're made for Garleans. That'd be a rather major design flaw given they can't use magic. Though again, The Gunbreaker style gunblade didn't show up until Shadow bringers, so again, I'm being pedantic.
Probably not the thread to be getting into the specifics of Gunbreaker though, unless anyone has thoughts on their section of the video.




Is your argument really that we shouldn't have new things?
But... is this really something new?
Weapons that heal people aren't new. I remember I was pretty shocked when I watched Inuyasha and saw that his brother Sesshomaru has a magic sword that heals whoever it slashes. This really isn't too different.
All of our healers use magic to heal people, they put aether inside them and it makes pretty lights that surround and enter the target when it happens. Lasers are just a more high tech and science based way of doing this.


Ana from Overwatch:
"Am i a joke to you?"
Just kidding
But yea i also saw gunbreakers more in the damage role when playing Squall in Final Fantasy 8.
I guess there are just not enough classic FF jobs to turn into tank roles. Dark Knight for example is also more known for being a damage dealer.
Shooting at friends to protect them feels also not too good for me, too.![]()



Both of your examples involve a logical connection of *locality* and *causality*. The weapon is in fact a healing tool. The target of its attack is healed.Is your argument really that we shouldn't have new things?
But... is this really something new?
Weapons that heal people aren't new. I remember I was pretty shocked when I watched Inuyasha and saw that his brother Sesshomaru has a magic sword that heals whoever it slashes. This really isn't too different.
All of our healers use magic to heal people, they put aether inside them and it makes pretty lights that surround and enter the target when it happens. Lasers are just a more high tech and science based way of doing this.
This Sage nonsense is different. Both locality and causality are broken because you attack *one thing* and then *a completely different thing* is healed. You aren't doing laser surgery. You are shooting pewpews at an enemy and then an ally is healed "because Cardia."
All I am saying is that Cardia is a poor way of theming it, because it communicates nothing flavorfully or mechanically about how/why this should work. What Cardia *actually* functions as is something that feels more vampiric than medical. If the writers would at least make a nod to Cardia being a sort of aetheric transfusion, or the nouliths being magical fangs, then it all comes together. But absent some lore explanation, there is a total disconnect as to why a *surgeon* would need to *hurt other people* in order to heal the patient.




That is true.If the writers would at least make a nod to Cardia being a sort of aetheric transfusion, or the nouliths being magical fangs, then it all comes together. But absent some lore explanation, there is a total disconnect as to why a *surgeon* would need to *hurt other people* in order to heal the patient.
When we get our hands on job lore I think it would be nice if they addressed this.
Honestly though, while I can see how a detail like this could bug someone, if they don't elaborate I'm just gonna file it away under "more ludo narrative dissonance" and forget about it.
(Not that you're wrong to be concerned)

SMN is my 2nd main & can't wait to try out this rework. I was surprise that SE took all the DOTS abilities away. The should have atleast brought back SHADOWFLARE. I'm going to miss TRIDIASTER, evening though they should have including BLEED so the ability would have truly been call TRIDIASTER.It looks as though im the only one that's disappointed with the new summoner rework.. removing dots.. and technically egi.. to me those make summoner unique. Now they are just a mage that casts spells that's got a primal skin on top of it. The "pet" does nothing, no active skill, no auto attack. Might as well remove it. I dont feel like I've got anything to do with the primals, they show up use a skill, disappear, you cast some spells with the associated "elemental aspect" (primal-themed AOE) within the time limit, rinse repeat. Quite salty ngl.

SMN is my 2nd main & I'm definitely going to miss the DOTS. I wish SE would have brought back SHADOW FLARE. I really not why the DOTS had to be removed.There’s definitely SMN mains that are not thrilled about the lack of DOT and not being able to tell the carbuncle to attack. I don’t mind the egi change but the fact that I now have a glowing house pet waiting to transform instead of attack, bothers me the most. I know I’m going to really miss DOT manage since it added to the “busy feeling” that I love. BUT.. they did keep our mobility and instant cast spells that look like they had hardly any recast time. I just hope it doesn’t start to feel like a faster BLM once we get to play it.

I definitely agree. I hated the fact they removed Shadowflare. I will miss tri-disaster (they still should have added a third DOT to the feature)I didn't want them to remove the dots. No reason to. Now it's just less buttons and looks like you will be spamming ruin even more with pretty effect on top.
I did however want to pets go away.
I will miss Tri-disaster a lot. Imo it has the coolest animation. It's often a trend in SE to remove abilities with the cool animations :/
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